📄 ammointerface.java
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/*
* Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books.
* Copyright (C) 2001 - WOTLAS Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
package wotlas.common.objects.interfaces;
import wotlas.common.Player;
/**
* The ammunition interface. Provides methods common to all throwable objects.
*
* @author Elann
*/
public interface AmmoInterface
{
/*------------------------------------------------------------------------------------*/
/** Throw at target.<br>
* Should be another version to throw at buildings.
* @param target the target
*/
public void throwAt(Player target);
/** Put in hand. Ready to throw().
*/
public void equip();
/** Gets the damage inflicted with a bow. -1 if impossible
* @return bowDamage
*/
public short getBowDamage();
/** Sets the damage inflicted with a bow. -1 if impossible
* @param bowDamage the new damage inflicted with a bow
*/
public void setBowDamage(short bowDamage);
/** Gets the damage inflicted throwed by hand. -1 if impossible
* @return handThrowDamage
*/
public short getHandThrowDamage();
/** Sets the damage inflicted throwed by hand. -1 if impossible
* @param handThrowDamage the new damage inflicted with a hand-throw
*/
public void setHandThrowDamage(short handThrowDamage);
/** Gets the damage inflicted with a siege weapon. -1 if impossible
* @return siegeWeaponDamage
*/
public short getSiegeWeaponDamage();
/** Sets the damage inflicted throwed by siege weapon. -1 if impossible
* @param siegeWeaponDamage the new damage inflicted with a siege weapon
*/
public void setSiegeWeaponDamage(short siegeWeaponDamage);
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
}
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