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📄 repairinterface.java

📁 Vyger offers a D & D and Rogue-like environment in a graphical online roleplay game.
💻 JAVA
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/*
 * Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books.
 * Copyright (C) 2001 - WOTLAS Team
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 */
 
package wotlas.common.objects.interfaces;

//import wotlas.common.Knowledge;
import wotlas.common.objects.valueds.Material;
import wotlas.common.Player;

/** 
 * The base interface for all repairable objects.
 * 
 * @author Elann
 * @see wotlas.common.objects.BaseObject
 */

public interface RepairInterface
{

	  public static final String[] stateList={"Newly-made","Good state","Used","Worned out","Broken"}; 
	  		  // that's just place-holder stuff, OK ?
			  // may be a file or a static list
			  // but better if in a file => internationalization 

 /*------------------------------------------------------------------------------------*/

  /** Returns the state of the object - string version
    * @return a state string
    */
	public String getStateString();	
	
  /** Get the object's state
   * @return state
   */ 				
   	public short getState();
	
  /** Sets the object's state
   * @param state the new state
   */ 				
   	public void setState(short state);

  /** Get the knowledge needed to repair.
   * @return knowledge needed
   */ 																		
    public String[]/*Knowledge[] */ getRepairKnowledge();
	
  /** Get the materials needed to repair.<br>
   * Get this from the repairer.
   * @return material list
   * @param repairer the Player that repairs the object. May be the owner or not.
   */
    public Material[] getRepairMaterial(Player repairer);
	 
 
  /** Repair the object.
   * @param repairer the Player that repairs the object. May be the owner or not.
   */
    public void repair(Player repairer);
	
	 
	
 /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/

}

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