📄 inventoryinterface.java
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/*
* Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books.
* Copyright (C) 2001 - WOTLAS Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
package wotlas.common.objects.interfaces;
import wotlas.common.objects.usefuls.*;
import wotlas.common.objects.containers.*;
import wotlas.common.objects.weapons.*;
import wotlas.common.objects.armors.*;
import wotlas.common.objects.BaseObject;
/**
* The common interface for all inventories.
*
* @author Elann
*/
public interface InventoryInterface
{
/*------------------------------------------------------------------------------------*/
/*------------------------------------------------------------------------------------*/
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** Get the body armor.
* @return bodyArmor
*/
public BodyArmor getBodyArmor();
/** Set the body armor.
* @param bodyArmor the new body armor
*/
public void setBodyArmor(BodyArmor bodyArmor);
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** Get the head armor.
* @return headArmor
*/
public HeadArmor getHeadArmor();
/** Set the head armor.
* @param headArmor the new head armor
*/
public void setHeadArmor(HeadArmor headArmor);
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** Get the heavy weapon.
* @return heavyWeapon
*/
public HeavyWeapon getHeavyWeapon();
/** Set the heavy weapon.
* @param heavyWeapon the new heavy weapon
*/
public void setHeavyWeapon(HeavyWeapon heavyWeapon);
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** Get the bow.
* @return bow
*/
public Bow getBow();
/** Set the bow.
* @param bow the new bow
*/
public void setBow(Bow bow);
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** Get the belt weapon.
* @return beltWeapon
*/
public LightWeapon getBeltWeapon();
/** Set the belt weapon.
* @param beltWeapon the new belt weapon
*/
public void setBeltWeapon(LightWeapon beltWeapon);
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** Get the weapon hidden in right sleeve.
* @return rightSleeveWeapon
*/
public LightWeapon getRightSleeveWeapon();
/** Set the weapon hidden in right sleeve.
* @param rightSleeveWeapon the new weapon hidden in right sleeve
*/
public void setRightSleeveWeapon(LightWeapon rightSleeveWeapon);
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** Get the weapon hidden in left sleeve.
* @return leftSleeveWeapon
*/
public LightWeapon getLeftSleeveWeapon();
/** Set the weapon hidden in left sleeve.
* @param leftSleeveWeapon the new weapon hidden in left sleeve
*/
public void setLeftSleeveWeapon(LightWeapon leftSleeveWeapon);
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** Get the weapon hidden in right boot.
* @return rightBootWeapon
*/
public LightWeapon getRightBootWeapon();
/** Set the weapon hidden in right boot.
* @param rightBootWeapon the new weapon hidden in right boot
*/
public void setRightBootWeapon(LightWeapon rightBootWeapon);
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** Get the weapon hidden in left boot.
* @return leftBootWeapon
*/
public LightWeapon getLeftBootWeapon();
/** Set the weapon hidden in left boot.
* @param leftBootWeapon the new weapon hidden in left boot
*/
public void setLeftBootWeapon(LightWeapon leftBootWeapon);
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** Get the purse.
* @return purse
*/
public Purse getPurse();
/** Set the purse.
* @param purse the new purse
*/
public void setPurse(Purse purse);
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** Get the bag.
* @return bag
*/
public Bag getBag();
/** Set the bag.
* @param bag the new bag
*/
public void setBag(Bag bag);
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** Get the belt.
* @return belt
*/
public Belt getBelt();
/** Set the belt.
* @param belt the new belt
*/
public void setBelt(Belt belt);
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** Get the object ready for right hand.
* @return rightObject
*/
public BaseObject getRightObject();
/** Set the object ready for right hand.<br>
* This method does not check for validity - you can put anything in hand.
* @param rightObject the new object ready for right hand
*/
public void setRightObject(BaseObject rightObject);
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** Get the object ready for left hand.
* @return leftObject
*/
public BaseObject getLeftObject();
/** Set the object ready for left hand.<br>
* This method does not check for validity - you can put anything in hand.
* @param rightObject the new object ready for left hand
*/
public void setLeftObject(BaseObject leftObject);
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** Get the book.
* @return book
*/
public Book getBook();
/** Set the book.
* @param book the new book
*/
public void setBook(Book book);
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
}
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