📄 valuedobject.java
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/*
* Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books.
* Copyright (C) 2001 - WOTLAS Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
package wotlas.common.objects.valueds;
import wotlas.common.objects.BaseObject;
/**
* The base class for all valued objects.
*
* @author Elann
* @see wotlas.common.objects.BaseObject
*/
public class ValuedObject extends BaseObject
{
/*------------------------------------------------------------------------------------*/
/** The value of the object. It is expressed in MK.<br>
* The lowest value is 0.01. (1 CP)<br>
*<br><br>
* <table border=1>
* <tr><th>Value</th><th>Equals</th><th>Names</th></tr>
* <tr><td>10 CP</td><td>1 SP</td><td>(Copper Penny - Silver Penny)</td></tr>
* <tr><td>10 SP</td><td>1 MK</td><td>(Silver Penny - silver MarK)</td></tr>
* <tr><td>10 MK</td><td>1 GC</td><td>(silver MarK - Gold Coin)</td></tr>
* </table>
*/
protected double value;
/** The quantity owned.
*/
protected short quantity;
/*------------------------------------------------------------------------------------*/
/** Default constructor. <br>
* Sets value and quantity to 0.
*/
public ValuedObject()
{
super();
value=0.0;
quantity=0;
className="ValuedObject";
objectName="default valued object";
}
/*------------------------------------------------------------------------------------*/
/** Gets the quantity.
* @return quantity
*/
public short getQuantity() { return quantity; }
/** Sets the quantity.
* @param quantity the new quantity
*/
public void setQuantity() { this.quantity=quantity; }
/** Gets the value of the object.
* @return value
*/
public double getValue() { return value; }
/** Sets the value of the object.
* @param value the new value
*/
public void setValue(float value) { this.value=value; }
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
}
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