📄 siegeweapon.java
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/*
* Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books.
* Copyright (C) 2001 - WOTLAS Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
package wotlas.common.objects.weapons;
import wotlas.common.objects.interfaces.*;
import wotlas.common.Player;
/**
* The siege weapon base class.
* Siege weapons cannot be moved by lone Player without Power.
*
* @author Elann
* @see wotlas.common.objects.weapons.RemoteWeapon
* @see wotlas.common.objects.interfaces.RemoteWeaponInterface
* @see wotlas.common.objects.interfaces.SiegeWeaponInterface
*/
public class SiegeWeapon extends RemoteWeapon
{
/*------------------------------------------------------------------------------------*/
/*------------------------------------------------------------------------------------*/
/** Default constructor
*/
public SiegeWeapon()
{
super();
this.className="SiegeWeapon";
this.objectName="default siege weapon";
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** Puts on the weapon to enable attack.<br>
* Impossible on SiegeWeapons !
*/
public void equip()
{
/* no op - have you ever seen someone CARRYING a catapult ? */
}
/** Attacks the specified target.
*
* @param target the Player attacked
* @return 0 because the damage is not instantly inflicted.
*/
public short attack(Player target)
{
loose();
return 0;
}
/** Alternative attack on the specified target.<br>
* No altern attack for SiegeWeapons. Calls attack(target).
* @param target the Player attacked
* @return the damage inflicted
*/
public short alternativeAttack(Player target)
{
return attack(target);
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
}
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