📄 remoteweapon.java
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/*
* Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books.
* Copyright (C) 2001 - WOTLAS Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
package wotlas.common.objects.weapons;
import wotlas.common.objects.interfaces.*;
import wotlas.common.Player;
/**
* The remote weapon class. All the weapons within this class can shoot at a distance.
*
* @author Elann
* @see wotlas.common.objects.weapons.Weapon
* @see wotlas.common.objects.interfaces.RemoteWeaponInterface
* @see wotlas.common.objects.weapons.Ammo
*/
public abstract class RemoteWeapon extends Weapon implements RemoteWeaponInterface
{
/** The weapon status.
*/
protected boolean armed,aimed;
/** The weapon's ammo. The damage inflicted depends of this.
*/
protected Ammo ammo;
/** The weapon's target. Should have also a building as target.
*/
protected Player target;
/*------------------------------------------------------------------------------------*/
/** Arms the weapon. The weapon is ready to Aim()/Loose().
* @param ammo the ammo used
*/
public void arm(Ammo ammo)
{
this.ammo=ammo;
armed=true;
}
/** Aims to the specified target. Needs to be armed.<br>
* May be char or build - should do another method to aim at a building.
* @param target the target to aim at.
*/
public void aim(Player target)
{
this.target=target;
aimed=true;
}
/** Looses. Launch the ammo on the target.
*/
public void loose()
{
/* no op */
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
}
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