📄 key.java
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/*
* Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books.
* Copyright (C) 2001 - WOTLAS Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
package wotlas.common.objects.usefuls;
import wotlas.common.objects.interfaces.*;
import wotlas.common.objects.valueds.ValuedObject;
import wotlas.common.Player;
import wotlas.common.objects.BaseObject;
/**
* The keys class.
*
* @author Elann
* @see wotlas.common.objects.usefuls.UsefulObject
* @see wotlas.common.objects.interfaces.LockableInterface
* @see wotlas.common.objects.interfaces.TransportableInterface
*/
public class Key extends UsefulObject implements TransportableInterface
{
/*------------------------------------------------------------------------------------*/
/** Key identifier.
*/
protected int iKeyID;
/** Key string identifier.
*/
protected String sKeyID;
/** Is it on ?
*/
private boolean equipped;
/*------------------------------------------------------------------------------------*/
/** The default constructor.
*/
public Key()
{
super();
this.className="Key";
this.objectName="default key";
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** Use the object.<br>
* For a key, needs a target.
*/
public void use()
{
/* no op */
}
/** Ready the key for usage.
*/
public void ready()
{
/* no op */
}
public void equip()
{
equipped=true;
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** Gets rid of the object. The object is dropped on the ground.
*/
public void discard()
{
/* no op */
}
/** Sells the object to somebody.
@param buyer The Player who buy the object.
@return the prize paid.
*/
public ValuedObject sellTo(Player buyer)
{
/* no op */
return new ValuedObject();
}
/** Gives the object to somebody.
@param receiver The Player who receive the object.
*/
public void giveTo(Player receiver)
{
/* no op */
}
/** Trade the object to somebody.<br>
* Here the transaction is already accepted.
* @param buyer The Player who buy the object.
* @return the object given by the other player.
*/
public BaseObject tradeTo(Player buyer)
{
/* no op */
return new BaseObject();
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** Get the key integer identifier.
* @return iKeyID
*/
public int getIKeyID()
{
return iKeyID;
}
/** Set the key integer identifier.
* @param iKeyID the new key identifier
*/
public void setIKeyID(int iKeyID)
{
this.iKeyID=iKeyID;
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** Get the key string identifier.
* @return sKeyID
*/
public String getSKeyID()
{
return sKeyID;
}
/** Set the key string identifier.
* @param sKeyID the new key identifier
*/
public void setSKeyID(String sKeyID)
{
this.sKeyID=sKeyID;
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
}
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