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📄 document.java

📁 Vyger offers a D & D and Rogue-like environment in a graphical online roleplay game.
💻 JAVA
字号:
/*
 * Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books.
 * Copyright (C) 2001 - WOTLAS Team
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 */
 
package wotlas.common.objects.usefuls;

import wotlas.common.objects.interfaces.*;

import wotlas.common.objects.valueds.ValuedObject;
import wotlas.common.Player;
import wotlas.common.objects.BaseObject;

/** 
 * The base class for all kinds of documents.
 * 
 * @author Elann
 * @see wotlas.common.objects.usefuls.UsefulObject
 * @see wotlas.common.objects.interfaces.ReadableInterface
 * @see wotlas.common.objects.interfaces.WritableInterface
 * @see wotlas.common.objects.interfaces.TransportableInterface
 */

public abstract class Document extends UsefulObject implements ReadableInterface, WritableInterface, TransportableInterface
{

 /*------------------------------------------------------------------------------------*/

 /** Is it on ?
  */
  protected boolean equipped;
 
	  
 /*------------------------------------------------------------------------------------*/

  /** The default constructor.<br>
   */			
    public Document()
	{
	 super();
	
	 className="Document";
	 objectName="default document";
	 
	 equipped=false;	 	 	 
	}															
 
 /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
 
   /** Gets rid of the object. The object is dropped on the ground.
   */
    public void discard()
	{
	 /* no op */
	}

  /** Sells the object to somebody.
  	  @param buyer The Player who buy the object. 
  	  @return the prize paid.
   */
    public ValuedObject sellTo(Player buyer)
	{
	 /* no op */
	 return new ValuedObject();
	}

  /** Gives the object to somebody.
  	  @param receiver The Player who receive the object.
   */
    public void giveTo(Player receiver)
	{
	 /* no op */
	}
	
  /** Trade the object to somebody.<br>
    * Here the transaction is already accepted.
  	* @param buyer The Player who buy the object. 
  	* @return the object given by the other player.
    */
    public BaseObject tradeTo(Player buyer)
	{
	 /* no op */
	 return new BaseObject();
	}
	
 /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/

}

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