📄 itemposition.java
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/* Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books. * Copyright (C) 2001-2002 WOTLAS Team * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */package wotlas.common.objects;/** used to define what position an object can take: * on the map, in a container, on a player, on my shoulded. * @author Diego */public class ItemPosition { static public final int MAP = 0; static public final int CONTAINER= 1; static public final int PLAYER = 2; static public final int NPC = 3; static public final int SHOP = 4; static public final int HEAD = 5; static public final int NECK = 6; static public final int BODY = 7; static public final int AROUND_BODY = 8; static public final int HOLD = 9; static public final int SHIELD = 10; static public final int ARMS = 11; static public final int WRIST = 12; static public final int HANDS = 13; static public final int FINGER = 14; static public final int WAIST = 15; static public final int LEGS = 16; static public final int FEET = 17; static public final int FACE = 18; static public final int DEFAULT_ITEM_STAT = MAP | CONTAINER | PLAYER | NPC | SHOP ;}
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