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📄 purse.java

📁 Vyger offers a D & D and Rogue-like environment in a graphical online roleplay game.
💻 JAVA
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/*
 * Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books.
 * Copyright (C) 2001 - WOTLAS Team
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 */
 
package wotlas.common.objects.containers;

import wotlas.common.objects.interfaces.*;
import wotlas.common.objects.valueds.ValuedObject;
import wotlas.common.objects.BaseObject;
import wotlas.common.Player;

/** 
 * The purse. Special Container that may only contain ValuedObjects.
 * 
 * @author Elann
 * @see wotlas.common.objects.containers.ContainerObject
 * @see wotlas.common.objects.valueds.ValuedObject
 * @see wotlas.common.objects.interfaces.TransportableInterface
 */

public class Purse extends ContainerObject implements TransportableInterface
{

 /*------------------------------------------------------------------------------------*/

 /** The default capacity of a purse. Used when the default constructor is invoked.
  */  																						
  public final static short defaultPurseCapacity=50;
 
 /** The actual content of the purse.
  */  																						
  protected ValuedObject content;
 
 /*------------------------------------------------------------------------------------*/

 /** The default constructor.<br>
  * Calls ContainerObject's constructor.
  */
  public Purse()
  {
   super(defaultPurseCapacity);  

   className="Purse";
   objectName="standard purse";
  }

 /** The parametric constructor.<br>
  * Calls ContainerObject's constructor.
  * @param capacity the number of objects that can be contained
  */
  public Purse(short capacity)
  {
   super(capacity);  

   className="Purse";
   objectName="standard purse";
  }

 /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/

  /** Add a valued object to the purse.
   * @param o the object to add
   * @return true if added - false if a problem occurs
   */
    public boolean addObject(BaseObject o)
	{
	 if (o.getClassName()!="ValuedObject")
	 	return false;							 
		
	 return super.addObject(o);
	}

  /** Remove a valued object from the purse.
   * @param o the object to remove. Can be found by getObjectByName() or getObjectAt()
   */
    public void removeObject(BaseObject o)
	{
	 if (o.getClassName()!="ValuedObject")
	 	return;							  // throw ?

	 super.removeObject(o);
	}	
	
  /** Retrieve a valued object from the purse. This method does not check validity.
   * @param pos the position of the valued object in the container
   * @return the valued object required 
   */
   	public BaseObject getObjectAt(short pos) throws ArrayIndexOutOfBoundsException
	{
	 return super.getObjectAt(pos);
	}

  /** Retrieve a valued object from the purse by name.
   * @param name the name of the object wanted
   * @return the object required 
   */
	public BaseObject getObjectByName(String name) 
	{	   // dnk if useful - Code first C later
	 return super.getObjectByName(name);
	}

 /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
 
   /** Gets rid of the object. The object is dropped on the ground.
   */
    public void discard()
	{
	 /* no op */
	}

  /** Sells the object to somebody.
  	  @param buyer The Player who buy the object. 
  	  @return the prize paid.
   */
    public ValuedObject sellTo(Player buyer)
	{
	 /* no op */
	 return new ValuedObject();
	}

  /** Gives the object to somebody.
  	  @param receiver The Player who receive the object.
   */
    public void giveTo(Player receiver)
	{
	 /* no op */
	}
	
  /** Trade the object to somebody.<br>
    * Here the transaction is already accepted.
  	* @param buyer The Player who buy the object. 
  	* @return the object given by the other player.
    */
    public BaseObject tradeTo(Player buyer)
	{
	 /* no op */
	 return new BaseObject();
	}
	
 /*------------------------------------------------------------------------------------*/
	
 
}

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