📄 shelf.java
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/*
* Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books.
* Copyright (C) 2001 - WOTLAS Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
package wotlas.common.objects.containers;
import wotlas.common.objects.interfaces.*;
import wotlas.common.objects.valueds.ValuedObject;
import wotlas.common.Player;
/**
* A shelf. Used in shops, houses, store-rooms, ...
*
* @author Elann
* @see wotlas.common.objects.containers.ContainerObject
*/
public class Shelf extends ContainerObject
{
/*------------------------------------------------------------------------------------*/
/*------------------------------------------------------------------------------------*/
/** The default constructor. Calls ContainerObject's constructor.
*/
public Shelf()
{
super();
className="Shelf";
objectName="standard shelf";
}
/** The parametric constructor. Calls ContainerObject's constructor.
* @param capacity the number of objects that can be contained
*/
public Shelf(short capacity)
{
super(capacity);
className="Shelf";
objectName="standard shelf";
}
/*------------------------------------------------------------------------------------*/
}
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