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📄 containerobject.java

📁 Vyger offers a D & D and Rogue-like environment in a graphical online roleplay game.
💻 JAVA
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/*
 * Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books.
 * Copyright (C) 2001 - WOTLAS Team
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 */
 
package wotlas.common.objects.containers;

import wotlas.common.objects.BaseObject;
import wotlas.common.objects.interfaces.*;

/** 
 * The base class for container objects.
 * 
 * @author Elann
 * @see wotlas.common.objects.BaseObject
 * @see wotlas.common.objects.interfaces.ContainerInterface
 */

public class ContainerObject extends BaseObject implements ContainerInterface
{

 /*------------------------------------------------------------------------------------*/

 /** The default capacity of a container. Used when the default constructor is invoked.
  */  																						
  public final static short defaultContainerCapacity=50;

  /** The capacity of the container
   */
      protected transient short capacity;

  /** The quantity contained
   */
      protected transient short quantity;

  /** The content
   */
      protected BaseObject[] content;

  
 /*------------------------------------------------------------------------------------*/

  /** The default constructor
   */
      public ContainerObject()
	  {
	   capacity=defaultContainerCapacity;
	   quantity=0;
	   content=new BaseObject[capacity];
	   
	   className="ContainerObject";
	   objectName="default container";
	  }
	
  /** The parametric constructor
   * @param capacity the maximum number of Objects contained. Used to create an array.  
   */
      public ContainerObject(short capacity)
	  {
	   this.capacity=capacity;
	   quantity=0;
	   content=new BaseObject[capacity];
	   
	   className="ContainerObject";
	   objectName="default container";
	  }
 /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/

  /** Empty the container on the ground. Equivalent to discard on all contained objects.<br>
   * Use a typecast to an interface to achieve this. May be a bit slow.
   */
    public void empty()
	{
	 for (int i=0;i<quantity;i++)
	 	 ((TransportableInterface)content[i]).discard();
		 
	 content=new BaseObject[capacity];
	}
	
  /** Returns the first available cell in an array. Warning : may be out of bounds. The caller must check.
   */
   private short findFirstFree(Object[] tab)
   {
   	short i;
	
    for(i=0;i<tab.length && tab[i]!=null;i++);
	
	return i;
   }
	
  /** Add an object to the container.
   * @param o the object to add
   * @return false if max capacity is already reached ; true if the object was added
   */
    public boolean addObject(BaseObject o)
	{
	 if (quantity<capacity) 
	 	content[findFirstFree(content)]=o;
	 else  	  // implementors should check return value
	 	 return false;
		 	
	 quantity++;
	 return true;
	}
	
  /** Remove an object from the container.
   * @param o the object to remove. Can be found by getObjectByName() or getObjectAt()
   */
    public void removeObject(BaseObject o)
	{
	 int i=0;
	 while (i<capacity && content[i]!=o)
	 	   i++;
		   
	 if (i>=capacity)  	  // may throw something. Must see with implementors
	  	return;
		
	 content[i]=null;
	}	
 
  /** Retrieve an object from the container. This method does not check validity.
   * @param pos the position of the object in the container
   * @return the object required 
   */
   	public BaseObject getObjectAt(short pos) throws ArrayIndexOutOfBoundsException
	{
	 return content[pos];
	}
 
  /** Retrieve an object from the container by name.
   * @param name the name of the object wanted
   * @return the object required 
   */
	public BaseObject getObjectByName(String name) // dnk if useful - Code first C later
	{
	 int i=0;
	 while (i<capacity && content[i].getObjectName()!=name)
	 	   i++;
		   
	 if (i>=capacity)
	  	return null;
		
	 return content[i];
	}
 

  /** Get the raw content.
   * @return content 
   */
	public BaseObject[] getContent()
	{
	 return content;
	}

  /** Set the content.
   * @param content the content array 
   */
	public void getContent(BaseObject[] content)
	{
	 this.content=content;
	 
	 if(content!=null) {
            capacity = (short) content.length;
            
            for(int i=0; i<content.length;i++)
                if(content[i]==null) {
                   quantity=(short)i;
                   return;
                }

            quantity = capacity;
	 }
	}

}

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