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📄 ground.java

📁 Vyger offers a D & D and Rogue-like environment in a graphical online roleplay game.
💻 JAVA
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/*
 * Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books.
 * Copyright (C) 2001 - WOTLAS Team
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 */
 
package wotlas.common.objects.containers;

import wotlas.common.universe.Room;

/** 
 * The ground object.
 * 
 * @author Elann
 * @see wotlas.common.objects.BaseObject
 * @see wotlas.common.objects.interfaces.ContainerInterface
 * @see wotlas.common.objects.containers.ContainerObject
 */

public class Ground extends ContainerObject
{

 /*------------------------------------------------------------------------------------*/

   /** The owner of the ground.
   */
      protected transient Room ownerRoom;

 
 /*------------------------------------------------------------------------------------*/

 /** Default constructor. Calls ContainerObject's constructor.
  */
  public Ground()
  {
   super();  
   
   className="Ground";
   objectName="standard ground";	  // to modify -> name of the room
  }

 /** Parametric constructor. Calls ContainerObject's constructor.
  * @param ownerRoom the ground's owner
  */
  public Ground(Room ownerRoom)
  {
   super();  
   
   this.ownerRoom=ownerRoom;
   className="Ground";
   
   // set the objectName
   updateName();
  }

 /** Parametric constructor. Calls ContainerObject's constructor.
  * @param capacity the number of objects that can be laid on the ground
  */
  public Ground(short capacity)
  {
   super(capacity);  

   className="Ground";
   objectName="standard ground";	  // to modify -> name of the room
  }

 /** Full parametric constructor. Calls ContainerObject's constructor.
  * @param ownerRoom the ground's owner
  * @param capacity the number of objects that can be laid on the ground
  */
  public Ground(Room ownerRoom,short capacity)
  {
   super(capacity);  
   
   this.ownerRoom=ownerRoom;
   className="Ground";
   
   // set the objectName
   updateName();
  }

 /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/

 /** Set the room owner of the ground. 
  * @param ownerRoom the new room owner
  */
  public void setOwnerRoom(Room ownerRoom)
  {
   this.ownerRoom=ownerRoom;
   updateName();
  }

 /** Get the room owner of the ground. 
  * @return ownerRoom
  */
  public Room getOwnerRoom()
  {
   return ownerRoom;
  }

 /** Set ground's name based on its owner 
  */  
  public void updateName()
  {
   objectName=ownerRoom.getShortName()+"-ground";
  }
 
 /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/

}

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