📄 securitylevel.java
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/* * Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books. * Copyright (C) 2001-2003 WOTLAS Team * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */package wotlas.common.action;/** it's done to have a centralized management of security: * this class is done to make possible an implement of security in the future * * for example a player can have the possibility to restart the server * but nothing else(?) * * @author Diego */public class SecurityLevel{ // static final public byte ITEM = 10;// static final public byte NPC = 20; static final public byte PLAYER = 40; static final public byte BUILDER = 30; static final public byte SYSOP = 90; protected byte needed; public SecurityLevel(){ } public boolean CheckSecurityLevel( SecurityLevel havingthis ){ if(needed == PLAYER) // player needs can reached by all return true; else if(havingthis.needed == SYSOP) // sysop do all return true; else if(needed == BUILDER && havingthis.needed == BUILDER) // builder can do builder act return true; return false; }}
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