📄 castaction.java
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/* * Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books. * Copyright (C) 2001-2003 WOTLAS Team * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */package wotlas.common.action;import java.io.*;import wotlas.libs.persistence.*;import wotlas.common.screenobject.*;import wotlas.common.action.spell.*;import wotlas.common.universe.*;import wotlas.server.*;import wotlas.common.*;import wotlas.common.router.*;/** * * @author Diego */public class CastAction extends UserAction { static public final int CAST_ADMIN_SUMMON = 0; static public final int CAST_ADMIN_CREATE = 1; static public final int CAST_LAST_CAST = 2; static protected CastAction[] castActions; protected int manaCost; protected int minimumLevel; protected Spell spell; public CastAction( int id, String name, String description , byte maskTarget, byte targetRange , int manaCost, int minimumLevel , Spell spell){ this.name = name; this.description = description; this.id = id; this.maskTarget = maskTarget; this.targetRange = targetRange; this.manaCost = manaCost; this.minimumLevel = minimumLevel; this.ostileAction = false; this.effectRange = EFFECT_RANGE_NONE; this.maskInform = 0; this.spell = spell; } public boolean CanExecute(ScreenObject user, byte targetType, byte range){ // da attivare ma non ora.... // if( user.getCharData() == null ) // return false; // i can cast this ID? : use chardata to check it..... // i have mana? : use chardata to check it..... // valid target? return isValidTarget(targetType, range); } /* -------------static functions--------------------------------------- */ static public void InitCastActions(){ if( castActions != null ) return; castActions = new CastAction[CAST_LAST_CAST]; castActions[CAST_ADMIN_SUMMON] = new CastAction( CAST_ADMIN_SUMMON ,"Summon monster","Summon any monster anywhere!" , (byte)(1<<TARGET_TYPE_GROUND), TARGET_RANGE_SAME_MAP , 0, 0 , new Summon( "mobdef1-name" ) ); castActions[CAST_ADMIN_CREATE] = new CastAction( CAST_ADMIN_CREATE ,"Create item","Create item anywhere!" , (byte)(1<<TARGET_TYPE_GROUND), TARGET_RANGE_SAME_MAP , 0, 0 , new Create( "oggdef1-name" ) ); } static public CastAction getCastAction(int id){ return castActions[id]; } /** used by server execute the action * */ public void ExecuteToMap(WotlasLocation loc, int x, int y) { spell.CastToMap(loc, x, y); }}
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