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📄 castaction.java

📁 Vyger offers a D & D and Rogue-like environment in a graphical online roleplay game.
💻 JAVA
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/* * Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books. * Copyright (C) 2001-2003 WOTLAS Team * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. */package wotlas.common.action;import java.io.*;import wotlas.libs.persistence.*;import wotlas.common.screenobject.*;import wotlas.common.action.spell.*;import wotlas.common.universe.*;import wotlas.server.*;import wotlas.common.*;import wotlas.common.router.*;/** * * @author  Diego */public class CastAction extends UserAction {    static public final int CAST_ADMIN_SUMMON   = 0;    static public final int CAST_ADMIN_CREATE   = 1;        static public final int CAST_LAST_CAST      = 2;        static protected CastAction[] castActions;    protected int manaCost;    protected int minimumLevel;    protected Spell spell;        public CastAction( int id, String name, String description    , byte maskTarget, byte targetRange    , int manaCost, int minimumLevel    , Spell spell){        this.name = name;        this.description = description;        this.id = id;        this.maskTarget = maskTarget;        this.targetRange = targetRange;        this.manaCost = manaCost;        this.minimumLevel = minimumLevel;        this.ostileAction = false;        this.effectRange = EFFECT_RANGE_NONE;        this.maskInform = 0;        this.spell = spell;    }    public boolean CanExecute(ScreenObject user, byte targetType, byte range){    // da attivare ma non ora....    //    if( user.getCharData() == null )    //            return false;                // i can cast this ID? : use chardata to check it.....                // i have mana? : use chardata to check it.....        // valid target?        return isValidTarget(targetType, range);    }        /* -------------static functions--------------------------------------- */    static public void InitCastActions(){        if( castActions != null )            return;                castActions = new CastAction[CAST_LAST_CAST];                castActions[CAST_ADMIN_SUMMON] = new CastAction( CAST_ADMIN_SUMMON        ,"Summon monster","Summon any monster anywhere!"        , (byte)(1<<TARGET_TYPE_GROUND), TARGET_RANGE_SAME_MAP        , 0, 0         , new Summon( "mobdef1-name" ) );                castActions[CAST_ADMIN_CREATE] = new CastAction( CAST_ADMIN_CREATE        ,"Create item","Create item anywhere!"        , (byte)(1<<TARGET_TYPE_GROUND), TARGET_RANGE_SAME_MAP        , 0, 0         , new Create( "oggdef1-name" ) );            }    static public CastAction getCastAction(int id){        return castActions[id];    }        /** used by server execute the action     *     */    public void ExecuteToMap(WotlasLocation loc, int x, int y) {        spell.CastToMap(loc, x, y);    }}

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