📄 basicaction.java
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/* * Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books. * Copyright (C) 2001-2003 WOTLAS Team * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */package wotlas.common.action;import java.io.*;import wotlas.libs.persistence.*;import wotlas.common.screenobject.*;/** * * @author Diego */public class BasicAction extends UserAction { static public final int BASIC_MOVE_ITEM= 1; // ? static public final int BASIC_OPEN_ITEM= 2; static public final int BASIC_SLEEP = 3; static public final int BASIC_EAT = 4; static public final int BASIC_DRINK = 5; static public final int BASIC_ENABLE_CAST = 6; static public final int BASIC_ENABLE_ABILITY= 7; static public final int BASIC_LAST_BASIC = 8; static public BasicAction[] basicActions; public BasicAction( int id, String name, String description, byte maskTarget, byte targetRange){ this.name = name; this.description = description; this.id = id; this.maskTarget = maskTarget; this.targetRange = targetRange; this.ostileAction = false; this.effectRange = EFFECT_RANGE_NONE; this.maskInform = 0; } public boolean CanExecute(ScreenObject user, byte targetType, byte range){ if( user.getCharData() == null ) return false; // i can use this ability : this ID? : use chardata to check it..... // ?? should we check something? // valid target? if( !super.isValidTarget(targetType, range) ) return false; return true; } static public void InitBasicActions(){ basicActions = new BasicAction[BASIC_LAST_BASIC]; /* basicActions[CAST_ADMIN_SUMMON] = new CastAction( CAST_ADMIN_SUMMON ,"Summon monster","Summon any monster anywhere!" , 1<<TARGET_GROUND , TARGET_RANGE_SAME_MAP ); */ } }
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