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📄 basicaction.java

📁 Vyger offers a D & D and Rogue-like environment in a graphical online roleplay game.
💻 JAVA
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/* * Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books. * Copyright (C) 2001-2003 WOTLAS Team * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. */package wotlas.common.action;import java.io.*;import wotlas.libs.persistence.*;import wotlas.common.screenobject.*;/** * * @author  Diego */public class BasicAction extends UserAction {        static public final int BASIC_MOVE_ITEM= 1; // ?    static public final int BASIC_OPEN_ITEM= 2;    static public final int BASIC_SLEEP    = 3;    static public final int BASIC_EAT      = 4;    static public final int BASIC_DRINK    = 5;    static public final int BASIC_ENABLE_CAST   = 6;    static public final int BASIC_ENABLE_ABILITY= 7;    static public final int BASIC_LAST_BASIC    = 8;        static public BasicAction[] basicActions;    public BasicAction( int id, String name, String description, byte maskTarget, byte targetRange){        this.name = name;        this.description = description;        this.id = id;        this.maskTarget = maskTarget;        this.targetRange = targetRange;        this.ostileAction = false;        this.effectRange = EFFECT_RANGE_NONE;        this.maskInform = 0;    }    public boolean CanExecute(ScreenObject user, byte targetType, byte range){        if( user.getCharData() == null )            return false;                // i can use this ability : this ID? : use chardata to check it.....        // ?? should we check something?                // valid target?        if( !super.isValidTarget(targetType, range) )            return false;        return true;    }    static public void InitBasicActions(){        basicActions = new BasicAction[BASIC_LAST_BASIC];                /*        basicActions[CAST_ADMIN_SUMMON] = new CastAction( CAST_ADMIN_SUMMON        ,"Summon monster","Summon any monster anywhere!"        , 1<<TARGET_GROUND        , TARGET_RANGE_SAME_MAP        );         */    }    }

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