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📄 useraction.java

📁 Vyger offers a D & D and Rogue-like environment in a graphical online roleplay game.
💻 JAVA
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/* * Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books. * Copyright (C) 2001-2003 WOTLAS Team * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. */package wotlas.common.action;import java.io.*;import wotlas.libs.persistence.*;import wotlas.utils.*;import wotlas.common.screenobject.*;/** basic class for actions * in the FAR future new cast action can be CREATED by players * with MANY RULES and CHECKs, then STORED to in the SERVER  * under ther PLAYER data. * * * @author  Diego */public abstract class UserAction implements SendObjectReady {        //    static public final byte TARGET_NO_TARGET   = 0;    static public final byte TARGET_TYPE_SELF       = 0;    static public final byte TARGET_TYPE_NPC        = 1;    static public final byte TARGET_TYPE_PLAYER     = 2;    static public final byte TARGET_TYPE_ITEM       = 3;    static public final byte TARGET_TYPE_GROUND     = 4;    static public final byte TARGET_TYPE_INVENTORY  = 5;    static public final byte TARGET_RANGE_NONE      = 1;    static public final byte TARGET_RANGE_TOUCH     = 2;    static public final byte TARGET_RANGE_SHORT     = 3;    static public final byte TARGET_RANGE_MEDIUM    = 4;    static public final byte TARGET_RANGE_LONG      = 5;//    static public final byte TARGET_RANGE_SEE_AND_SHORT  = 6;//    static public final byte TARGET_RANGE_SEE_AND_MEDIUM = 7;//    static public final byte TARGET_RANGE_SEE_AND_LONG   = 8;    static public final byte TARGET_RANGE_SAME_MAP          = 9;    static public final byte TARGET_RANGE_ONE_MAP           = 10;    static public final byte TARGET_RANGE_MAP_ON_SAME_WORLD = 11;    static public final byte TARGET_RANGE_ANY               = 12;    static public final byte EFFECT_RANGE_NONE          = 1;    static public final byte EFFECT_RANGE_SELF          = 2;    static public final byte EFFECT_RANGE_1SQUARE       = 3;    static public final byte EFFECT_RANGE_SHORT_AREA    = 4;    static public final byte EFFECT_RANGE_MEDIUM_AREA   = 5;    static public final byte EFFECT_RANGE_LONG_AREA     = 6;    static public final byte EFFECT_RANGE_MAP           = 7;    static public final byte EFFECT_RANGE_WORLD         = 8;    static public final byte EFFECT_RANGE_ANY           = 9;    //  static public final byte INFO_NONE              = 1;    static public final byte INFO_SELF              = 0;    static public final byte INFO_TARGET            = 1;    static public final byte INFO_ALL_IN_SAME_MAP   = 2;    static public final byte INFO_WORLD             = 3;    static public final byte INFO_SYSOP             = 4;    static public final byte INFO_LOG               = 5; // should be implemented:                                                        // people using this shoudl be logged.....    protected int id;//    protected SecurityLevel securityLevel;  NOT USED AT THE MOMENT    protected byte maskTarget;    protected byte targetRange;    protected byte effectRange;    protected String name;    protected String description;    protected byte maskInform;    protected boolean ostileAction; // OSTILE ACTION CAUSE ATTACKS.        /** used by server to check if it's possible to execute     *     */    abstract public boolean CanExecute( ScreenObject user, byte targetType, byte range);    /** used by client to check if it's possible to execute     *     */    public boolean CanExecute(byte targetType, byte range) {        return isValidTarget(targetType, range);    }    public int getId() {        return id;    }        public boolean isValidTarget(byte targetType, byte range) {        if( !MaskTools.isSet(maskTarget,targetType) ){            // System.out.println(" type is not valid  ");            return false;        }        if( targetRange < range ){            // System.out.println(" range is not valid  ");            return false;        }        // System.out.println(" action is valid");        return true;    }       /** id version of data, used in serialized persistance.   */    public int ExternalizeGetVersion(){        return 1;    }  /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/  /** write object data to a stream to send data.   */    public void writeObject(java.io.ObjectOutputStream objectOutput)    throws java.io.IOException {        objectOutput.writeInt( ExternalizeGetVersion() );        objectOutput.writeInt( id );    }     /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/  /** read object data from a stream to recive data.   */    public void readObject(java.io.ObjectInputStream objectInput)    throws java.io.IOException, java.lang.ClassNotFoundException {        int IdTmp = objectInput.readInt();        if( IdTmp == ExternalizeGetVersion() ){            id = objectInput.readInt();        } else {            // to do.... when new version        }    }            /** should be called at start by Server and Client      * to initialized array of actions     *      * this initializa BasicAction, AbilityAction, CastAction     *     */    static public void InitAllActions() {        BasicAction.InitBasicActions();        CastAction.InitCastActions();        AbilityAction.InitAbilityAction();    }}

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