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📄 addscreenobjecttotilemapmessage.java

📁 Vyger offers a D & D and Rogue-like environment in a graphical online roleplay game.
💻 JAVA
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/* * Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books. * Copyright (C) 2001-2003 WOTLAS Team * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. */ package wotlas.common.message.description;import java.io.DataInputStream;import java.io.DataOutputStream;import java.io.IOException;import java.io.*;import wotlas.libs.net.NetMessage;import wotlas.common.screenobject.*;import wotlas.common.Player;/**  * The message the GameServer sends to tell us to add a screenObjects... (Message Sent by Server). * * @author Aldiss, Petrus, Diego */public class AddScreenObjectToTileMapMessage extends NetMessage{        protected ScreenObject item;     /*------------------------------------------------------------------------------------*/    /** Constructor. Just initializes the message category and type.    */    public AddScreenObjectToTileMapMessage() {        super();    } /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/    /** Constructor with the ScreenObject object.    *    * @param item ScreenObject to send    */    public AddScreenObjectToTileMapMessage( ScreenObject item) {        super();        this.item = item;     } /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/  /** This is where we put your message data on the stream. You don't need   * to invoke this method yourself, it's done automatically.   *   * @param ostream data stream where to put your data (see java.io.DataOutputStream)   * @exception IOException if the stream has been closed or is corrupted.   */     public void encode( DataOutputStream ostream ) throws IOException {         try{            new ObjectOutputStream(ostream).writeObject( item );          } catch (Exception e) {            System.out.println("diego: error, should still decide how to manage this error");         }     } /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/  /** This is where we retrieve our message data from the stream. You don't need   * to invoke this method yourself, it's done automatically.   *   * @param istream data stream where you retrieve your data (see java.io.DataInputStream)   * @exception IOException if the stream has been closed or is corrupted.   */     public void decode( DataInputStream istream ) throws IOException {         try {             item = (ScreenObject) new ObjectInputStream(istream).readObject();                      } catch (Exception e) {             System.out.println(" diego: error, should still decide how to manage this error");         }     } /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/}

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