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📄 serverenvironmentmessage.java

📁 Vyger offers a D & D and Rogue-like environment in a graphical online roleplay game.
💻 JAVA
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/* * Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books. * Copyright (C) 2001-2003 WOTLAS Team * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. */package wotlas.common.message.description;import java.io.DataInputStream;import java.io.DataOutputStream;import java.io.IOException;import java.io.ObjectInputStream;import java.io.ObjectOutputStream;import wotlas.libs.net.NetMessage;import wotlas.common.environment.*;/**  * To send the Server Environment * (Message Sent by Server). * * @author Diego */public class ServerEnvironmentMessage extends NetMessage{    protected EnvironmentManager data;     /*------------------------------------------------------------------------------------*/  /** Constructor. Just initializes the message category and type.   */     public ServerEnvironmentMessage() {          super();     } /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/  /** Constructor with the server environment   *//*     public ServerEnvironmentMessage(EnvironmentManager data) {          super();          this.data = new EnvironmentManager( data );     }*/ /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/  /** This is where we put your message data on the stream. You don't need   * to invoke this method yourself, it's done automatically.   *   * @exception IOException if the stream has been closed or is corrupted.   */     public void encode( DataOutputStream ostream ) throws IOException {         try{             new ObjectOutputStream(ostream).writeObject( new EnvironmentManager(EnvironmentManager.getServerEnvironment()) );         } catch (Exception e) {             e.printStackTrace();             System.out.println(" diego(2): error, should still decide how to manage this error");         }     } /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/  /** This is where we retrieve our message data from the stream. You don't need   * to invoke this method yourself, it's done automatically.   *   * @exception IOException if the stream has been closed or is corrupted.   */     public void decode( DataInputStream istream ) throws IOException {         try {             EnvironmentManager.setServerEnvironment( (EnvironmentManager) new ObjectInputStream(istream).readObject() );         } catch (Exception e) {             e.printStackTrace();             System.out.println(" diego(1): error, should still decide how to manage this error");         }     } /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/}

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