📄 doorsstatemessage.java
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/*
* Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books.
* Copyright (C) 2001-2002 WOTLAS Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
package wotlas.common.message.description;
import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.IOException;
import wotlas.libs.net.NetMessage;
import wotlas.common.universe.*;
/**
* To send a new state for the doors of a room...
* (Message Sent by Server/Client).
*
* @author Aldiss, Diego
*/
public class DoorsStateMessage extends NetMessage
{
/*------------------------------------------------------------------------------------*/
/** Doors state.
*/
protected boolean isOpened[];
/** RoomLinkIDs that posseses doors...
*/
protected int roomLinkIDs[];
/** WotlasLocation of the room.
*/
protected WotlasLocation location;
/*------------------------------------------------------------------------------------*/
/** Constructor. Just initializes the message category and type.
*/
public DoorsStateMessage() {
super();
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** Constructor with Player's primaryKey & location.
*/
public DoorsStateMessage( Room room ) {
this();
this.location = room.getLocation();
Door doors[] = room.getDoors();
RoomLink rl[] = room.getRoomLinks();
roomLinkIDs = new int[doors.length];
isOpened = new boolean[doors.length];
int nb=0;
if( rl!=null && doors.length!=0 )
for( int i=0; i<rl.length; i++ )
if(rl[i].getDoor()!=null) {
roomLinkIDs[nb] = rl[i].getRoomLinkID();
isOpened[nb] = rl[i].getDoor().isOpened();
nb++;
}
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** This is where we put your message data on the stream. You don't need
* to invoke this method yourself, it's done automatically.
*
* @param ostream data stream where to put your data (see java.io.DataOutputStream)
* @exception IOException if the stream has been closed or is corrupted.
*/
public void encode( DataOutputStream ostream ) throws IOException {
ostream.writeInt( location.getWorldMapID() );
ostream.writeInt( location.getTownMapID() );
ostream.writeInt( location.getBuildingID() );
ostream.writeInt( location.getInteriorMapID() );
ostream.writeInt( location.getRoomID() );
ostream.writeInt( location.getTileMapID() );
ostream.writeInt( roomLinkIDs.length );
for( int i=0; i<roomLinkIDs.length; i++ ) {
ostream.writeInt( roomLinkIDs[i] );
ostream.writeBoolean( isOpened[i] );
}
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** This is where we retrieve our message data from the stream. You don't need
* to invoke this method yourself, it's done automatically.
*
* @param istream data stream where you retrieve your data (see java.io.DataInputStream)
* @exception IOException if the stream has been closed or is corrupted.
*/
public void decode( DataInputStream istream ) throws IOException {
location = new WotlasLocation();
location.setWorldMapID( istream.readInt() );
location.setTownMapID( istream.readInt() );
location.setBuildingID( istream.readInt() );
location.setInteriorMapID( istream.readInt() );
location.setRoomID( istream.readInt() );
location.setTileMapID( istream.readInt() );
int size = istream.readInt();
roomLinkIDs = new int[size];
isOpened = new boolean[size];
for( int i=0; i<size; i++ ) {
roomLinkIDs[i] = istream.readInt();
isOpened[i] = istream.readBoolean();
}
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
}
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