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📄 accountcreationendedmessage.java

📁 Vyger offers a D & D and Rogue-like environment in a graphical online roleplay game.
💻 JAVA
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/*
 * Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books.
 * Copyright (C) 2001-2002 WOTLAS Team
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 */
 
package wotlas.common.message.account;

import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.IOException;

import wotlas.libs.net.NetMessage;


/** 
 * To notice the client that the account creation has ended ()successfully).
 * (Message Sent by Server)
 *
 * @author Aldiss
 */

public class AccountCreationEndedMessage extends NetMessage
{
 /*------------------------------------------------------------------------------------*/

   // client ID part
      protected int clientID;

   // server ID part
      protected int serverID;

   // player login
      protected String login;

   // player password
      protected String password;

   // player (full) name
      protected String playerName;

 /*------------------------------------------------------------------------------------*/

  /** Constructor.
   */
     public AccountCreationEndedMessage() {
          super();
     }

 /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/

  /** Constructor with IDs.
   *
   * @param clientID client local ID
   * @param serverID server ID who created the client account
   * @param login player login
   * @param playerName player Name
   */
     public AccountCreationEndedMessage(int clientID, int serverID, String login, String password,
                                        String playerName) {
         super();
         this.clientID = clientID;
         this.serverID = serverID;
         this.login = login;
         this.password = password;
         this.playerName = playerName;
     }

 /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/

  /** This is where we put your message data on the stream. You don't need
   * to invoke this method yourself, it's done automatically.
   *
   * @param ostream data stream where to put your data (see java.io.DataOutputStream)
   * @exception IOException if the stream has been closed or is corrupted.
   */
     public void encode( DataOutputStream ostream ) throws IOException {
            ostream.writeInt(clientID);
            ostream.writeInt(serverID);
            ostream.writeUTF(login);
            ostream.writeUTF(password);
            ostream.writeUTF(playerName);
     }

 /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/

  /** This is where we retrieve our message data from the stream. You don't need
   * to invoke this method yourself, it's done automatically.
   *
   * @param istream data stream where you retrieve your data (see java.io.DataInputStream)
   * @exception IOException if the stream has been closed or is corrupted.
   */
     public void decode( DataInputStream istream ) throws IOException {
            clientID = istream.readInt();
            serverID = istream.readInt();
            login = istream.readUTF();
            password = istream.readUTF();
            playerName = istream.readUTF();
     }

 /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/

}

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