📄 accountcreationendedmessage.java
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/*
* Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books.
* Copyright (C) 2001-2002 WOTLAS Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
package wotlas.common.message.account;
import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.IOException;
import wotlas.libs.net.NetMessage;
/**
* To notice the client that the account creation has ended ()successfully).
* (Message Sent by Server)
*
* @author Aldiss
*/
public class AccountCreationEndedMessage extends NetMessage
{
/*------------------------------------------------------------------------------------*/
// client ID part
protected int clientID;
// server ID part
protected int serverID;
// player login
protected String login;
// player password
protected String password;
// player (full) name
protected String playerName;
/*------------------------------------------------------------------------------------*/
/** Constructor.
*/
public AccountCreationEndedMessage() {
super();
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** Constructor with IDs.
*
* @param clientID client local ID
* @param serverID server ID who created the client account
* @param login player login
* @param playerName player Name
*/
public AccountCreationEndedMessage(int clientID, int serverID, String login, String password,
String playerName) {
super();
this.clientID = clientID;
this.serverID = serverID;
this.login = login;
this.password = password;
this.playerName = playerName;
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** This is where we put your message data on the stream. You don't need
* to invoke this method yourself, it's done automatically.
*
* @param ostream data stream where to put your data (see java.io.DataOutputStream)
* @exception IOException if the stream has been closed or is corrupted.
*/
public void encode( DataOutputStream ostream ) throws IOException {
ostream.writeInt(clientID);
ostream.writeInt(serverID);
ostream.writeUTF(login);
ostream.writeUTF(password);
ostream.writeUTF(playerName);
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** This is where we retrieve our message data from the stream. You don't need
* to invoke this method yourself, it's done automatically.
*
* @param istream data stream where you retrieve your data (see java.io.DataInputStream)
* @exception IOException if the stream has been closed or is corrupted.
*/
public void decode( DataInputStream istream ) throws IOException {
clientID = istream.readInt();
serverID = istream.readInt();
login = istream.readUTF();
password = istream.readUTF();
playerName = istream.readUTF();
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
}
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