📄 actionwithlocationmessage.java
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/* * Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books. * Copyright (C) 2001-2003 WOTLAS Team * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */package wotlas.common.message.action;import java.io.DataInputStream;import java.io.DataOutputStream;import java.io.IOException;import java.io.ObjectInputStream;import java.io.ObjectOutputStream;import wotlas.libs.net.NetMessage;import wotlas.common.message.movement.*;import wotlas.common.*;// import wotlas.common.character.WotCharacter;import wotlas.common.character.BasicChar;import wotlas.common.universe.WotlasLocation;import wotlas.common.movement.*;import wotlas.utils.Tools;/** * To send action reqest (Message Sent by Client). * * @author Diego */abstract public class ActionWithLocationMessage extends NetMessage{ protected int idOfAction; protected WotlasLocation location; /** Constructor. Just initializes the message category and type. */ public ActionWithLocationMessage() { super(); } public ActionWithLocationMessage( int idOfAction, WotlasLocation location) { super(); this.idOfAction = idOfAction; this.location = location;// this.location = location; } /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/ /** This is where we put your message data on the stream. You don't need * to invoke this method yourself, it's done automatically. * * @param ostream data stream where to put your data (see java.io.DataOutputStream) * @exception IOException if the stream has been closed or is corrupted. */ public void encode( DataOutputStream ostream ) throws IOException { ostream.writeInt( idOfAction ); // SEND wotlas location ostream.writeInt( location.getWorldMapID() ); ostream.writeInt( location.getTownMapID() ); ostream.writeInt( location.getBuildingID() ); ostream.writeInt( location.getInteriorMapID() ); ostream.writeInt( location.getRoomID() ); ostream.writeInt( location.getTileMapID() ); } /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/ /** This is where we retrieve our message data from the stream. You don't need * to invoke this method yourself, it's done automatically. * * @param istream data stream where you retrieve your data (see java.io.DataInputStream) * @exception IOException if the stream has been closed or is corrupted. */ public void decode( DataInputStream istream ) throws IOException { idOfAction = istream.readInt(); // Wotlas Location location = new WotlasLocation(); location.setWorldMapID( istream.readInt() ); location.setTownMapID( istream.readInt() ); location.setBuildingID( istream.readInt() ); location.setInteriorMapID( istream.readInt() ); location.setRoomID( istream.readInt() ); location.setTileMapID( istream.readInt() ); }}
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