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📄 canleavetilemapmessage.java

📁 Vyger offers a D & D and Rogue-like environment in a graphical online roleplay game.
💻 JAVA
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/* * Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books. * Copyright (C) 2001-2003 WOTLAS Team * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. */package wotlas.common.message.movement;import java.io.DataInputStream;import java.io.DataOutputStream;import java.io.IOException;import wotlas.libs.net.NetMessage;import wotlas.common.universe.*;/**  * To tell the server that we are changing location (Message Sent by Client). * * @author Aldiss, Diego */public class CanLeaveTileMapMessage extends LocationChangeMessage{ /*------------------------------------------------------------------------------------*/  /** Constructor. Just initializes the message category and type.   */     public CanLeaveTileMapMessage() {          super();     } /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/  /** Constructor with Player's primaryKey & location.   */     public CanLeaveTileMapMessage(String primaryKey, WotlasLocation location, int x, int y, float orientation) {          super();          this.primaryKey = primaryKey;          this.location = location;          this.x = x;          this.y = y;          this.orientation = orientation;     } /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/  /** Constructor with data from a previous location message.   */     public CanLeaveTileMapMessage( LocationChangeMessage msg ) {          super();          this.primaryKey = msg.primaryKey;          this.location = msg.location;          this.x = msg.x;          this.y = msg.y;          this.orientation = msg.orientation;     } /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/  /** This is where we put your message data on the stream. You don't need   * to invoke this method yourself, it's done automatically.   *   * @param ostream data stream where to put your data (see java.io.DataOutputStream)   * @exception IOException if the stream has been closed or is corrupted.   */     public void encode( DataOutputStream ostream ) throws IOException {            super.encode( ostream );     } /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/  /** This is where we retrieve our message data from the stream. You don't need   * to invoke this method yourself, it's done automatically.   *   * @param istream data stream where you retrieve your data (see java.io.DataInputStream)   * @exception IOException if the stream has been closed or is corrupted.   */     public void decode( DataInputStream istream ) throws IOException {            super.decode( istream );     } /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/}

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