📄 screenobjectpathupdatemovementmessage.java
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/* * Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books. * Copyright (C) 2001-2002 WOTLAS Team * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */package wotlas.common.message.movement;import java.io.DataInputStream;import java.io.DataOutputStream;import java.io.IOException;import java.awt.Point;import wotlas.libs.net.NetMessage;import wotlas.common.Player;import wotlas.common.character.WotCharacter;import wotlas.common.universe.WotlasLocation;import wotlas.common.movement.*;import wotlas.libs.pathfinding.*;import wotlas.utils.Tools;/** * A message containing movement update along a path. (Message Sent by Server). * * @author Aldiss, Diego */public class ScreenObjectPathUpdateMovementMessage extends PathUpdateMovementMessage{ /** Constructor. Just initializes the message category and type. */ public ScreenObjectPathUpdateMovementMessage() { super(); } /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/ /** Constructor with the Player object. * * @param pFollower player's path follower. * @param primaryKey if set we also send this player's primary key so that * the message's destination will be easily identified on the other side. * @param syncID the player's synchronization ID. See the player.getSyncID() method * for more details. */ public ScreenObjectPathUpdateMovementMessage( PathUpdateMovementMessage msg ) { super(); this.primaryKey = msg.primaryKey; this.syncID = msg.syncID; srcPoint = msg.srcPoint; orientationAngle = msg.orientationAngle; isMoving = msg.isMoving; if( isMoving ) { dstPoint = msg.dstPoint; movementDeltaTime = msg.movementDeltaTime; } } /** Constructor with the Player object. * * @param pFollower player's path follower. * @param primaryKey if set we also send this player's primary key so that * the message's destination will be easily identified on the other side. * @param syncID the player's synchronization ID. See the player.getSyncID() method * for more details. */ public ScreenObjectPathUpdateMovementMessage( ScreenObjectPathFollower pFollower, String primaryKey, byte syncID ) { super(); this.primaryKey = primaryKey; this.syncID = syncID; srcPoint = new Point(); srcPoint.x = (int)pFollower.getXPosition(); srcPoint.y = (int)pFollower.getYPosition(); orientationAngle = (float)pFollower.getOrientationAngle(); isMoving = pFollower.isMoving(); if( pFollower.getTargetPosition()==null ) isMoving = false; if( isMoving ) { dstPoint = new Point( pFollower.getTargetPosition() ); movementDeltaTime = (int)(System.currentTimeMillis()-pFollower.getMovementTimeStamp()); } }}
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