📄 redirecterrormessage.java
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/*
* Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books.
* Copyright (C) 2001-2002 WOTLAS Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
package wotlas.common.message.movement;
import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.IOException;
import wotlas.libs.net.NetMessage;
/**
* A warning message that should display to the client in a pop-up window.
* (Message Sent by Server). It means the account of the user should have
* been sent to another server but the operation failed.
*
* @author Aldiss
*/
public class RedirectErrorMessage extends NetMessage
{
/*------------------------------------------------------------------------------------*/
// information
protected String errorMsg;
// optional reset position
protected int xReset;
protected int yReset;
/*------------------------------------------------------------------------------------*/
/** Constructor. Just initializes the message category and type.
*/
public RedirectErrorMessage() {
super();
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** Constructor with IDs and no special reset position.
*
*/
public RedirectErrorMessage(String errorMsg) {
super();
this.errorMsg = errorMsg;
xReset=-1;
yReset=-1;
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** Constructor with IDs and a special reset position. The player will be set to this
* new position to avoid conflicts.
*/
public RedirectErrorMessage(String errorMsg, int xReset, int yReset ) {
super();
this.errorMsg = errorMsg;
this.xReset=xReset;
this.yReset=yReset;
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** This is where we put your message data on the stream. You don't need
* to invoke this method yourself, it's done automatically.
*
* @param ostream data stream where to put your data (see java.io.DataOutputStream)
* @exception IOException if the stream has been closed or is corrupted.
*/
public void encode( DataOutputStream ostream ) throws IOException {
ostream.writeUTF( errorMsg );
ostream.writeInt(xReset);
ostream.writeInt(yReset);
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** This is where we retrieve our message data from the stream. You don't need
* to invoke this method yourself, it's done automatically.
*
* @param istream data stream where you retrieve your data (see java.io.DataInputStream)
* @exception IOException if the stream has been closed or is corrupted.
*/
public void decode( DataInputStream istream ) throws IOException {
errorMsg = istream.readUTF();
xReset = istream.readInt();
yReset = istream.readInt();
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
}
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