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📄 setcurrentchatroommessage.java

📁 Vyger offers a D & D and Rogue-like environment in a graphical online roleplay game.
💻 JAVA
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/*
 * Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books.
 * Copyright (C) 2001-2002 WOTLAS Team
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 */

package wotlas.common.message.chat;

import wotlas.common.*;

import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.IOException;
import java.util.*;

import wotlas.libs.net.NetMessage;
import wotlas.common.screenobject.*;

/** 
 * To set the current ChatRoom of the player. (Message sent by Server)
 *
 * @author Petrus, Aldiss
 */

public class SetCurrentChatRoomMessage extends NetMessage
{
 
 /*------------------------------------------------------------------------------------*/
 
    /** Id of the ChatRoom
    */
    protected String chatRoomPrimaryKey;
  
    /** ChatRoom Players primaryKey
    */
    protected String playersPrimaryKey[];

    /** ChatRoom Players full player name
    */
    protected String fullPlayerNames[];

 /*------------------------------------------------------------------------------------*/

    /** Constructor. Just initializes the message category and type.
    */
    public SetCurrentChatRoomMessage() {
        super();
    }

 /*------------------------------------------------------------------------------------*/
  
    /** Constructor with parameters.
    */
    public SetCurrentChatRoomMessage( String chatRoomPrimaryKey, Hashtable players ) {
        super();
        this.chatRoomPrimaryKey = chatRoomPrimaryKey;

        if(players==null){
            playersPrimaryKey = new String[0];
            fullPlayerNames = new String[0];
            return;
        }

        synchronized( players ) {
            Iterator it = players.values().iterator();
            int i=0;

            playersPrimaryKey = new String[players.size()];
            fullPlayerNames = new String[players.size()];
        
            while( it.hasNext() ) {
                Player p = (Player) it.next();
                playersPrimaryKey[i] = p.getPrimaryKey();
                fullPlayerNames[i] = p.getPlayerName();
                i++;
            }
        }
    }
  
    public void SetToUseScreenObjects( String chatRoomPrimaryKey, Hashtable screenObjects ) {
        this.chatRoomPrimaryKey = chatRoomPrimaryKey;

        if(screenObjects==null){
            playersPrimaryKey = new String[0];
            fullPlayerNames = new String[0];
            return;
        }

        synchronized( screenObjects ) {
            Iterator it = screenObjects.values().iterator();
            
            Vector tmp1= new Vector();
            Vector tmp2= new Vector();
        
            while( it.hasNext() ) {
                ScreenObject p = (ScreenObject) it.next();
                tmp1.add( p.getPrimaryKey() );
                tmp2.add( p.getName() );
            }
            Object[] oTmp1 = tmp1.toArray();
            Object[] oTmp2 = tmp2.toArray();
            playersPrimaryKey = new String[oTmp1.length];
            fullPlayerNames = new String[oTmp2.length];
            for( int i=0; i<oTmp1.length; i++) {
                playersPrimaryKey[i] = (String) oTmp1[i];
                fullPlayerNames[i] = (String) oTmp2[i];
            }
        }
    }

 /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/

    /** This is where we put your message data on the stream. You don't need
    * to invoke this method yourself, it's done automatically.
    *
    * @param ostream data stream where to put your data (see java.io.DataOutputStream)
    * @exception IOException if the stream has been closed or is corrupted.
    */
    public void encode( DataOutputStream ostream ) throws IOException {
        ostream.writeUTF( chatRoomPrimaryKey );
        ostream.writeInt( playersPrimaryKey.length );
        for( int i=0; i<playersPrimaryKey.length; i++ )
            ostream.writeUTF( playersPrimaryKey[i] );
        ostream.writeInt( fullPlayerNames.length );
        for( int i=0; i<fullPlayerNames.length; i++ )
            ostream.writeUTF( fullPlayerNames[i] );
    }

 /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/

    /** This is where we retrieve our message data from the stream. You don't need
    * to invoke this method yourself, it's done automatically.
    *
    * @param istream data stream where you retrieve your data (see java.io.DataInputStream)
    * @exception IOException if the stream has been closed or is corrupted.
    */
    public void decode( DataInputStream istream ) throws IOException {
        chatRoomPrimaryKey = istream.readUTF();
        playersPrimaryKey = new String[ istream.readInt() ];
        for( int i=0; i<playersPrimaryKey.length; i++ )
            playersPrimaryKey[i] = istream.readUTF();
        fullPlayerNames = new String[ istream.readInt() ];
        for( int i=0; i<fullPlayerNames.length; i++ )
            fullPlayerNames[i] = istream.readUTF();
    }

 /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
 
}

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