📄 addplayertochatroommessage.java
字号:
/*
* Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books.
* Copyright (C) 2001-2002 WOTLAS Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
package wotlas.common.message.chat;
import wotlas.common.universe.WotlasLocation;
import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.IOException;
import wotlas.libs.net.NetMessage;
/**
* To add a player to a chat room (Message sent by Client or Server)
*
* @author Petrus, Aldiss
*/
public class AddPlayerToChatRoomMessage extends NetMessage
{
/*------------------------------------------------------------------------------------*/
/** Id of the sender
*/
protected String senderPrimaryKey;
/** Id of the ChatRoom
*/
protected String chatRoomPrimaryKey;
/*------------------------------------------------------------------------------------*/
/** Constructor. Just initializes the message category and type.
*/
public AddPlayerToChatRoomMessage() {
super();
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** Constructor with parameters.
*/
public AddPlayerToChatRoomMessage(String senderPrimaryKey, String chatRoomPrimaryKey ) {
super();
this.senderPrimaryKey = senderPrimaryKey;
this.chatRoomPrimaryKey = chatRoomPrimaryKey;
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** This is where we put your message data on the stream. You don't need
* to invoke this method yourself, it's done automatically.
*
* @param ostream data stream where to put your data (see java.io.DataOutputStream)
* @exception IOException if the stream has been closed or is corrupted.
*/
public void encode( DataOutputStream ostream ) throws IOException {
ostream.writeUTF( senderPrimaryKey );
ostream.writeUTF( chatRoomPrimaryKey );
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** This is where we retrieve our message data from the stream. You don't need
* to invoke this method yourself, it's done automatically.
*
* @param istream data stream where you retrieve your data (see java.io.DataInputStream)
* @exception IOException if the stream has been closed or is corrupted.
*/
public void decode( DataInputStream istream ) throws IOException {
senderPrimaryKey = istream.readUTF();
chatRoomPrimaryKey = istream.readUTF();
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** To get the chat room primary key associated to this message
*/
public String getChatRoomPrimaryKey() {
return chatRoomPrimaryKey;
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** To get the primary key of the player entering this chat room
*/
public String getSenderPrimaryKey() {
return senderPrimaryKey;
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -