📄 weave.java
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/*
* Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books.
* Copyright (C) 2001-2002 WOTLAS Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
package wotlas.common.power;
import wotlas.common.*;
import wotlas.common.universe.*;
import wotlas.libs.graphics2D.*;
import java.io.*;
import java.awt.Color;
/** Generic Wotlas Weave. Each Channeller object possess a collection (HashMap in the default implementation) of Weave objects for their amusement.
*
* @author Chris
* @see wotlas.common.power.Channeller
* @see wotlas.libs.graphics2D.Drawable
*/
public abstract class Weave {
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** Constructor
*/
public Weave() {
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** to get the name of the Weave
*/
public String getName() {
return this.name;
}
private String name;
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** Where all the magic happens, this version is for simple weaves that require
* no target
* @param Player the channeller
* @return success status
*/
public abstract boolean channel( Player channeller );
/** Alternative channel() method - this one requires a Character as a target
*
* @param channeller the channeller Player
* @param target the target Player
* @return success status
*/
public abstract boolean channel( Player channeller, Player target );
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** To get a Drawable for the effect of this weave, returns null on the server-side
* or if no visual effect is required.
*
* Can this be animated?
* Should channel really deal with this?
*
* @param playerLocation player current location
* @return image identifier of the pwwer in action
*/
public abstract Drawable getEffect( WotlasLocation playerLocation );
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
}
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