📄 wotchanneller.java
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/*
* Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books.
* Copyright (C) 2001-2002 WOTLAS Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
package wotlas.common.power;
import wotlas.common.*;
import wotlas.common.universe.*;
/** Interface of a Wotlas Channeller. Any character capable of channelling extends the Channeller class
*
* @author Chris
* @see wotlas.common.Player
* @see wotlas.common.power.Weave
* @see wotlas.libs.graphics2D.Drawable
*/
public interface WotChanneller
{
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** To get a list of Weaves usable by this Channeller.</P>
* Not modifiable directly, it is generated each time this method is called.
*
* @return an array of the Strings, the names of the weaves.
*/
public String[] getWeaveList();
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** Adds a Weave to this Channeller's list
*
* @param weaveName the name of the new Weave to be added.
* @return success status (true if successful)
*/
public boolean addWeave( String weaveName );
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** To get a Weave
*
* @param weaveName the name of the Power (see the list produced by getPowerList())
* @return the Weave
*/
public Weave getWeave( String weaveName );
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** Seize/Embrace the Source
* This is here for when I implement time spent holding the Source effects
*
* @return success status (true if successful)
*/
public boolean openSource();
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** Release the Source
*
* This is here for when I implement time spent holding the source effects
*/
public boolean releaseSource();
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** To get the Power Points the Channeller has remaining
* NOT YET IMPLEMENTED
*
* @return the number of Power Points the channeller has remaining
*/
public int getPowerPoints();
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** To get the Power level of the Channeller
*
* Power level will control how much of the Source can be handled, this will
* determine which weaves may be used, and how much power may be put into them.
* The return object of this may change to a structure with different values for
* each type of flow.
*
* NOT YET IMPLEMENTED
* @return the Power level of the Channeller
*/
public int getPowerLevel();
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** Test if the True Source is available
*
* @return success status
*/
public boolean isTrueSourceAvailable();
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** Toggle whether or not the True Source is in use, or the One Source
*
* @return the status of the True Source, true=in use
*/
public boolean toggleTrueSource();
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** Test if the Channeller can Channel
*
* @return success status
*/
public boolean isChanneller();
}
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