📄 tickable.java
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/*
* Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books.
* Copyright (C) 2001-2002 WOTLAS Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
package wotlas.common;
/** Interface to signal that a class can work synchronously : the tick() method can be called
* regularly. A root class is the leader and has to invoke the tick() method on all the
* tickable classes he knows. Then every tickable class propagate the tick() to their tickable
* fields and so on...
*
* In Wotlas the client side works with a tick implementation but does not have a synchronous
* behaviour ( network operations and awt events are still asynchronous ).
*
* @author Aldiss
*/
public interface Tickable
{
/*------------------------------------------------------------------------------------*/
/** Method called to signal the new process "tick" to your class.
*/
public void tick();
/*------------------------------------------------------------------------------------*/
}
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