📄 introductionwindow.java
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/*
* Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books.
* Copyright (C) 2001-2002 WOTLAS Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
package wotlas.utils;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
/** Displays an image in a JWindow during a certain amount of time.
*
* @author Aldiss
*/
public class IntroductionWindow extends Window implements ActionListener
{
/** image to display.
*/
private Image back;
/** Timer
*/
private Timer timer;
/*------------------------------------------------------------------------------------*/
/** Creates a Window with the specified image in background.
*
* @param frame parent frame.
* @param image_path an image path...
* @param duration display duration
*/
public IntroductionWindow( Frame frame, String image_path, int duration )
{
super(frame);
Dimension screensize = Toolkit.getDefaultToolkit().getScreenSize();
// We load the image...
MediaTracker mediaTracker = new MediaTracker(this);
back = getToolkit().getImage(image_path);
mediaTracker.addImage(back,0);
try{
mediaTracker.waitForID(0);
}
catch(InterruptedException e){
Debug.signal( Debug.WARNING, this, e );
}
// We center the windows on the screen
int XO = ( screensize.width-back.getWidth(this) )/2;
int YO = ( screensize.height-back.getHeight(this) )/2;
setLayout(null);
setBackground(Color.black);
setBounds(XO,YO,back.getWidth(this),back.getHeight(this));
setVisible(true);
repaint();
// Timer init
timer = new Timer(duration,this);
timer.start();
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** Timer Event interception
*
* @param e supposed timer event
*/
public void actionPerformed( ActionEvent e)
{
if(e.getSource()!=timer)
return;
dispose();
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** Paint Method. We draw the background image.
* @param g graphics
*/
public void paint(Graphics g) {
g.drawImage(back,0,0,this);
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** To avoid any flicks we redefine this method...
*/
public void repaint() {
paint(getGraphics());
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** To avoid any flicks we redefine this method...
* @param g graphics
*/
public void update(Graphics g) {
paint(g);
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
}
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