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📄 jmpanel.java

📁 Vyger offers a D & D and Rogue-like environment in a graphical online roleplay game.
💻 JAVA
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/* * Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books. * Copyright (C) 2001-2003 WOTLAS Team * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. */package wotlas.editor;import wotlas.libs.graphics2D.*;import wotlas.utils.Debug;import javax.swing.*;import java.awt.*;import java.awt.event.*;/** JPanel to show the current map * * @author Petrus, Diego */public class JMPanel extends JPanel implements MouseListener, MouseMotionListener { /*------------------------------------------------------------------------------------*/  /** Different mouse movement steps...   */    public static final byte INIT_MOUSE_MOVEMENT = 0;    public static final byte MOUSE_MOVEMENT      = 1;    public static final byte END_MOUSE_MOVEMENT  = 2; /*------------------------------------------------------------------------------------*/  /** Our Graphics Director   */    private GraphicsDirector gDirector;  /** Our DataManager   */    private EditorDataManager dataManager;  /** Left mouse button pressed   */    private boolean isLeftMouseButtonPressed;  /** Mouse button dragged ?   */    private boolean mouseDragged;  /** Mouse Position   */    private int x, y; /*------------------------------------------------------------------------------------*/  /** Constructor   * @param gDirector Graphics Director   */    public JMPanel(GraphicsDirector gDirector, EditorDataManager dataManager) {       super(new GridLayout(1,1,0,0));       this.gDirector = gDirector;       this.dataManager = dataManager;       isLeftMouseButtonPressed = false;       add(gDirector);    // Listen to Mouse clics       addMouseListener( this );    // ... and mouse motion       addMouseMotionListener( this );   } /*------------------------------------------------------------------------------------*/  /** To update the Graphics Director used.   */    public void updateGraphicsDirector(GraphicsDirector gDirector) {       remove(this.gDirector);       this.gDirector = gDirector;       add(gDirector);       validate();    } /*------------------------------------------------------------------------------------*/  /**   * Invoked when the mouse button is clicked   */    public void mouseClicked(MouseEvent e) {} /*------------------------------------------------------------------------------------*/  /**   * Invoked when the mouse enters a component   */    public void mouseEntered(MouseEvent e) {} /*------------------------------------------------------------------------------------*/  /**   * Invoked when the mouse exits a component   */    public void mouseExited(MouseEvent e) {} /*------------------------------------------------------------------------------------*/  /**   * Invoked when a mouse button has been pressed on a component   */    public void mousePressed(MouseEvent e) {       mouseDragged = false;       if (SwingUtilities.isRightMouseButton(e)) {           isLeftMouseButtonPressed = false;           x=e.getX();           y=e.getY();           dataManager.onRightButtonDragged( 0, 0, true );       }       else {           isLeftMouseButtonPressed = true;           x=e.getX();           y=e.getY();           dataManager.onLeftButtonDragged(e,0,0,INIT_MOUSE_MOVEMENT);       }    } /*------------------------------------------------------------------------------------*/  /**   * Invoked when a mouse button has been released on a component   */    public void mouseReleased(MouseEvent e) {           if(EditorDataManager.SHOW_DEBUG)          System.out.println("[JMPanel] : clic sur (" + e.getX() + "," + e.getY() + ")");       if(EditorDataManager.SHOW_DEBUG){          System.out.println("[JMPanel] : clic sur ("           + new Integer( e.getX()/32 ) + ","           + new Integer( e.getY()/32 ) + ")");       }       if(SwingUtilities.isRightMouseButton(e)) {          if (EditorDataManager.SHOW_DEBUG)             System.out.println("\tright clic");          if( Math.abs(e.getX()-x)<5 && Math.abs(e.getY()-y)<5 )             dataManager.onRightClicJMapPanel(e);       }       else {          isLeftMouseButtonPressed = false;                    dataManager.onLeftButtonDragged(e,e.getX()-x,e.getY()-y,END_MOUSE_MOVEMENT);          if (EditorDataManager.SHOW_DEBUG)             System.out.println("\tleft clic");          /*          if( Math.abs(e.getX()-x)<5 && Math.abs(e.getY()-y)<5 )              dataManager.onLeftClicJMapPanel(e);           */          if( Math.abs(e.getX()-x)<5 && Math.abs(e.getY()-y)<5 )            dataManager.clickOnATile( new Integer( e.getX()/32 ).intValue()            ,new Integer( e.getY()/32 ).intValue() );       }       mouseDragged = false;    } /*------------------------------------------------------------------------------------*/   /** Called when the mouse is dragged.    */     public void mouseDragged(MouseEvent e) {     	mouseDragged = true;     	        if(isLeftMouseButtonPressed)           dataManager.onLeftButtonDragged( e, e.getX()-x, e.getY()-y, MOUSE_MOVEMENT );        else           dataManager.onRightButtonDragged( e.getX()-x, e.getY()-y, false );     }   /** Called when the mouse is moved.    */     public void mouseMoved(MouseEvent e) {        dataManager.onLeftButtonMoved( e.getX(), e.getY() );     } /*------------------------------------------------------------------------------------*/}

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