📄 doordrawable.java
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/*
* Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books.
* Copyright (C) 2001-2002 WOTLAS Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
package wotlas.libs.graphics2D.drawable;
import wotlas.libs.graphics2D.*;
import java.awt.*;
import java.awt.image.*;
import java.awt.geom.*;
/** The DoorDrawable will represent the action of closing and opening a door.
* 4 style of doors are considered.
*
* This drawable can have an owner ( use the getOwner/setOwner methods ).
*
* @author MasterBob, Aldiss
*/
public class DoorDrawable extends Drawable implements DrawableOwner {
/*------------------------------------------------------------------------------------*/
/**
* The anchor point for the rotation will depent of the type of the door
*/
/** Door's Rotation set to *
* |---|
* | |
* | |
* | |
* |---|
*/
public final static byte VERTICAL_TOP_PIVOT = 0;
/** Door's Rotation set to |---|
* | |
* | |
* | |
* |---|
* *
*/
public final static byte VERTICAL_BOTTOM_PIVOT = 1;
/** Door's Rotation set to |-----------------|
* *| |
* |-----------------|
*/
public final static byte HORIZONTAL_LEFT_PIVOT = 2;
/** Door's Rotation set to |-----------------|
* | |*
* |-----------------|
*/
public final static byte HORIZONTAL_RIGHT_PIVOT = 3;
/*------------------------------------------------------------------------------------*/
/** Owner of this door drawable.
*/
private Object owner;
/** Current Image Identifier.
*/
private ImageIdentifier image;
/** the initial angle if needed to represent a closing door
*/
private float iniAngle = 0f;
/** the variationAngle
*/
private float variationAngle = 0f;
/** the current angle
* we don't take into account the iniAngle to define the currentAngle
* we will just do the correction due to the iniAngle on the paint method
*/
private float currentAngle = 0f;
/** Door's type
*/
private byte doorType;
/** indicate if we are opening the door
*/
private boolean isOpening = false;
/** indicate if we are closing the door
*/
private boolean isClosing = false;
/** our current Rectangle when the door is closed.
*/
private Rectangle rDoorClosed;
/** Rectangle representing the door opened.
*/
private Rectangle rDoorOpened;
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** Constructor with doorType mode ( see public static fields ).
*
* @param positionX x position of the top-left corner of the door
* @param positionY y position of the top-left corner of the door
* @param iniAngle optional initial angle
* @param variationAngle variation angle for the door (in radians, ex: +pi/2, -pi/2 );
* @param doorType type of the door
* @param image door image
* @param priority sprite's priority
*/
public DoorDrawable( int positionX, int positionY, float iniAngle, float variationAngle,
byte doorType, ImageIdentifier image, short priority) {
super();
rDoorClosed = new Rectangle();
rDoorOpened = new Rectangle();
rDoorClosed.x = positionX;
rDoorClosed.y = positionY;
r = rDoorClosed;
this.priority = priority;
this.iniAngle = iniAngle;
this.variationAngle = variationAngle;
this.doorType = doorType;
this.image = image;
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** To initialize this drawable with the ImageLibrary. Don't call it yourself ! it's
* done automatically when you call addDrawable on the GraphicsDirector.
*
* IF you need the ImageLib for some special inits just extend this method and don't
* forget to call a super.init(imageLib) !
*
* @param imagelib ImageLibrary where you can take the images to display.
*/
protected void init( ImageLibrary imageLib ) {
super.init(imageLib);
// Compute rectangle for door closed
rDoorClosed.width = getImageLibrary().getWidth( image );
rDoorClosed.height = getImageLibrary().getHeight( image );
// Compute rectangle for door opened
if( iniAngle<=1.0 && Math.abs(variationAngle)>=1.55 /*Math.PI/2*/ ) {
switch( doorType ) {
//default:
case HORIZONTAL_LEFT_PIVOT:
rDoorOpened.x = rDoorClosed.x;
if( variationAngle>0 )
rDoorOpened.y = rDoorClosed.y;
else
rDoorOpened.y = rDoorClosed.y - rDoorClosed.width +rDoorClosed.height;
break;
case HORIZONTAL_RIGHT_PIVOT:
rDoorOpened.x = rDoorClosed.x +rDoorClosed.width-rDoorClosed.height;
if( variationAngle>0 )
rDoorOpened.y = rDoorClosed.y - rDoorClosed.width + rDoorClosed.height;
else
rDoorOpened.y = rDoorClosed.y;
break;
case VERTICAL_BOTTOM_PIVOT:
rDoorOpened.y = rDoorClosed.y + rDoorClosed.height - rDoorClosed.width;
if( variationAngle>0 )
rDoorOpened.x = rDoorClosed.x;
else
rDoorOpened.x = rDoorClosed.x - rDoorClosed.height +rDoorClosed.width;
break;
case VERTICAL_TOP_PIVOT:
rDoorOpened.y = rDoorClosed.y;
if( variationAngle>0 )
rDoorOpened.x = rDoorClosed.x - rDoorClosed.height +rDoorClosed.width;
else
rDoorOpened.x = rDoorClosed.x;
break;
}
rDoorOpened.width = rDoorClosed.height;
rDoorOpened.height = rDoorClosed.width;
}
else {
// we create a general rectangle
switch( doorType ) {
//default:
case HORIZONTAL_LEFT_PIVOT:
rDoorOpened.x = rDoorClosed.x;
rDoorOpened.y = rDoorClosed.y - rDoorClosed.width;
rDoorOpened.width = rDoorClosed.width;
rDoorOpened.height = rDoorClosed.height+2*rDoorClosed.width;
break;
case HORIZONTAL_RIGHT_PIVOT:
rDoorOpened.x = rDoorClosed.x;
rDoorOpened.y = rDoorClosed.y - rDoorClosed.width;
rDoorOpened.width = rDoorClosed.width;
rDoorOpened.height = rDoorClosed.height+2*rDoorClosed.width;
break;
case VERTICAL_BOTTOM_PIVOT:
rDoorOpened.x = rDoorClosed.x-rDoorClosed.height;
rDoorOpened.y = rDoorClosed.y;
rDoorOpened.width = rDoorClosed.width+2*rDoorClosed.height;
rDoorOpened.height = rDoorClosed.height;
break;
case VERTICAL_TOP_PIVOT:
rDoorOpened.x = rDoorClosed.x-rDoorClosed.height;
rDoorOpened.y = rDoorClosed.y;
rDoorOpened.width = rDoorClosed.width+2*rDoorClosed.height;
rDoorOpened.height = rDoorClosed.height;
break;
}
}
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** To get the real door rectangle, not its influence zone.
* @return strict rectangle representing the door CLOSED.
*/
public Rectangle getRealDoorRectangle() {
return new Rectangle(rDoorClosed);
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** To get the current angle of the doorDrawable
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