📄 spritedatasupplier.java
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/*
* Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books.
* Copyright (C) 2001-2002 WOTLAS Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
package wotlas.libs.graphics2D.drawable;
import wotlas.libs.graphics2D.ImageIdentifier;
/** A SpriteDataSupplier defines the data access methods needed by a Sprite Object.
* If you plan not to use rotation / scaling / alpha, etc... just return the default
* value that is specified in the javadoc header.
*
* @author MasterBob, Aldiss
* @see wotlas.libs.graphics2D.drawable.Sprite
*/
public interface SpriteDataSupplier {
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** To get the X image position.
*
* @return x image cordinate
*/
public int getX();
/** To get the Y image position.
*
* @return y image cordinate
*/
public int getY();
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** To get the image identifier to use.
*
* @return image identifier.
*/
public ImageIdentifier getImageIdentifier();
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** To get the eventual rotation angle. 0 means no rotation.
*
* @return angle in radians.
*/
public double getAngle();
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** To get the X factor for scaling... 1.0 means no X scaling
*
* @return X scale factor
*/
public double getScaleX();
/** To get the Y factor for scaling... 1.0 means no Y scaling
*
* @return Y scale factor
*/
public double getScaleY();
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** To get the image's transparency ( 0.0 means invisible, 1.0 means fully visible ).
*
* @return alpha
*/
public float getAlpha();
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
}
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