📄 fontfactory.java
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/*
* Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books.
* Copyright (C) 2001-2002 WOTLAS Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
package wotlas.libs.graphics2D;
import java.awt.Font;
import java.io.*;
import java.util.Hashtable;
/** This class gives access to fonts. It's a singleton because we need to be able to
* access to it from anywhere : swing classes, drawables, etc...
*
* Of course you are free if you don't want to use the singleton pattern here.
*
* @author Aldiss
*/
public class FontFactory {
/*------------------------------------------------------------------------------------*/
/** Debug mode
*/
public static boolean DEBUG_MODE = false;
/** Default factory.
*/
private static FontFactory defaultFontFactory;
/*------------------------------------------------------------------------------------*/
/** Our font table where we store fonts by their name.
*/
protected Hashtable fonts;
/** Path where user fonts are stored (ex: ../base/fonts that contains "Lucida.ttf").
*/
protected String userFontPath;
/** Optional font resource locator to tell us where to take fonts.
*/
protected FontResourceLocator resourceLocator;
/*------------------------------------------------------------------------------------*/
/** To create the default factory.
* @param userFontPath where the user fonts are stored
*/
public static FontFactory createDefaultFontFactory( FontResourceLocator resourceLocator ) {
if(defaultFontFactory==null)
defaultFontFactory = new FontFactory(resourceLocator);
return defaultFontFactory;
}
/*------------------------------------------------------------------------------------*/
/** To create the default factory.
* @param userFontPath where the user fonts are stored
*/
public static FontFactory createDefaultFontFactory( String userFontPath ) {
if(defaultFontFactory==null)
defaultFontFactory = new FontFactory(userFontPath);
return defaultFontFactory;
}
/*------------------------------------------------------------------------------------*/
/** To get the default font factory.
* @return null if there are none
*/
public static FontFactory getDefaultFontFactory() {
return defaultFontFactory;
}
/*------------------------------------------------------------------------------------*/
/** Constructor with font resource locator.
* @param resourceLocator to get access to fonts
*/
protected FontFactory( FontResourceLocator resourceLocator ) {
fonts = new Hashtable(5);
this.resourceLocator = resourceLocator;
init();
}
/*------------------------------------------------------------------------------------*/
/** Constructor with user font path.
* @param userFontPath where the user fonts are stored
*/
protected FontFactory( String userFontPath ) {
fonts = new Hashtable(5);
this.userFontPath = userFontPath;
init();
}
/*------------------------------------------------------------------------------------*/
/** To init the factory with the available fonts.
*/
public void init() {
/**
** DECLARE HERE YOUR FONTS.
**
** Note : this manual load is temporary, when I'll have time I'll implement
** a simple dynamic font download method and suppress manual declaration.
**/
addFont( new Font("Dialog", Font.PLAIN, 10) );
addFont( loadUserFont("Lblack.ttf") );
}
/*------------------------------------------------------------------------------------*/
/** Adds a new font to our table.
*/
protected void addFont( Font f ) {
if(f==null)
return;
if( fonts.containsKey(f.getFontName()) ) {
if(DEBUG_MODE)
System.out.println("Font already exists ! "+f.getFontName() );
return;
}
fonts.put( f.getFontName(), f );
if(DEBUG_MODE)
System.out.println("Added font: "+f.getFontName());
}
/*------------------------------------------------------------------------------------*/
/** To get a font
* @param fontName the font name as returned by the Font.getFontName() method.
* @return the wanted font, the "Dialog" font if the specified font is not found.
*/
public Font getFont( String fontName ) {
if( !fonts.containsKey(fontName) ) {
if(DEBUG_MODE)
System.out.println( "Font "+fontName +" not found !" );
return (Font) fonts.get("dialog");
}
return (Font) fonts.get( fontName );
}
/*------------------------------------------------------------------------------------*/
/** To load a font from the user font directory.
*
* @param fontFileName font file name in the user directory.
*/
protected Font loadUserFont( String fontFileName ) {
if(resourceLocator==null) {
try {
File file = new File(userFontPath+File.separator+fontFileName);
FileInputStream fis = new FileInputStream(file);
return Font.createFont(Font.TRUETYPE_FONT, fis);
}
catch (Exception e) {
e.printStackTrace();
if(DEBUG_MODE)
System.out.println("Failed to load font from file : "+fontFileName);
return null;
}
}
else {
InputStream is = resourceLocator.getFontStream(fontFileName);
if(is==null) return null;
try{
return Font.createFont(Font.TRUETYPE_FONT, is);
}
catch (Exception e) {
e.printStackTrace();
if(DEBUG_MODE)
System.out.println("Failed to load font from file : "+fontFileName);
return null;
}
}
}
/*------------------------------------------------------------------------------------*/
}
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