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📄 simplemenu2ddrawable.java

📁 Vyger offers a D & D and Rogue-like environment in a graphical online roleplay game.
💻 JAVA
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/*
 * Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books.
 * Copyright (C) 2001-2002 WOTLAS Team
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 */

package wotlas.libs.graphics2D.menu;

import wotlas.libs.graphics2D.*;
import java.awt.*;
import java.util.*;
import java.awt.font.*;
import java.awt.geom.*;

import java.net.URL;

/** A drawable that displays a menu representing the content of the SimpleMenu2D.
 *
 * @author Aldiss
 */

public class SimpleMenu2DDrawable extends Drawable {

 /*------------------------------------------------------------------------------------*/

   /** Default Font Name used.
    */
    // static private String defaultFontName = "dialog";
    // diego : i cant see menu 'cause it seems dialog isnt the right name, at least on my pc with win2k
    static private String defaultFontName = "Dialog.plain";

 /*------------------------------------------------------------------------------------*/

   /** Some geometric definitions.
    */
    static final private int DIST_BETWEEN_TWO_LINES = 5;
    static final private int MINIMUM_MENU_WIDTH = 40;
    static final private int HORIZONTAL_BORDER = 5;
    static final private int BAR_IMAGE_WIDTH = 100;

   /** Animation speed : time for 100 pixels moved
    */
    static final private int ANIM_SPEED = 300; // 300ms to display 100 pixels

   /** Maximum time them menu is displayed if none of its item is selected
    */
    static final private int DISPLAY_TIMEOUT = 3000; // 3s

   /** DRAWABLE PRIORITIES
    */
    static final public short MENU_PRIORITY      = 1000;      // menu drawable

   /** Static Menu images
    */
    static public Image middleBarImage;
    static public Image arrowRightImage;
    static public Image arrowRightSelectImage;
    static public Image arrowDownImage;
    static public Image arrowDownSelectImage;
    static public Image arrowUpImage;
    static public Image arrowUpSelectImage;

   /** We load the images...
    */
    static {
      // we load our small menu images
        String basePath = "images/";
        MediaTracker tracker = new MediaTracker(new Label());

        URL url = SimpleMenu2DDrawable.class.getResource(basePath+"middle-bar.gif");
/*
        if( url==null ) {
          // We try inside a JAR...
             basePath = "/wotlas/libs/graphics2D/menu/images/";
             url = SimpleMenu2DDrawable.class.getResource(basePath+"middle-bar.gif");
        }
*/
        middleBarImage = Toolkit.getDefaultToolkit().getImage( url );
        tracker.addImage(middleBarImage,0);

        url = SimpleMenu2DDrawable.class.getResource(basePath+"arrow-right.gif");
        arrowRightImage = Toolkit.getDefaultToolkit().getImage( url );
        tracker.addImage(arrowRightImage,1);

        url = SimpleMenu2DDrawable.class.getResource(basePath+"arrow-right-select.gif");
        arrowRightSelectImage = Toolkit.getDefaultToolkit().getImage( url );
        tracker.addImage(arrowRightSelectImage,2);

        url = SimpleMenu2DDrawable.class.getResource(basePath+"arrow-down.gif");
        arrowDownImage = Toolkit.getDefaultToolkit().getImage( url );
        tracker.addImage(arrowDownImage,3);

        url = SimpleMenu2DDrawable.class.getResource(basePath+"arrow-down-select.gif");
        arrowDownSelectImage = Toolkit.getDefaultToolkit().getImage( url );
        tracker.addImage(arrowDownSelectImage,4);

        url = SimpleMenu2DDrawable.class.getResource(basePath+"arrow-up.gif");
        arrowUpImage = Toolkit.getDefaultToolkit().getImage( url );
        tracker.addImage(arrowUpImage,5);

        url = SimpleMenu2DDrawable.class.getResource(basePath+"arrow-up-select.gif");
        arrowUpSelectImage = Toolkit.getDefaultToolkit().getImage( url );
        tracker.addImage(arrowUpSelectImage,6);

         try{
             tracker.waitForAll();
         }catch(InterruptedException e) { e.printStackTrace(); }
    };

   /** Selected text color
    */
       public static final Color blueColor = new Color( 20, 80, 160 );

 /*------------------------------------------------------------------------------------*/

   /** Our Simple Menu2D from which we'll take our data from. 
    */
     private SimpleMenu2D menu2D;

   /** Font to use.
    */
     private Font font;

   /** The name of the font used
    */
     private String fontName;

   /** Text Font Size.
    */
     private float size;

   /** True if we must recompute text width and height
    */
     private boolean recompute;

   /** Our parent menu rectangle (just used when the menu is displayed)
    */
     private Rectangle parentRectangle;

   /** TimeStamp for menu animation
    */
     private long timeStamp;

   /** Next left-upper Point of the menu location
    */
     private Point pNext;

 /*------------------------------------------------------------------------------------*/

   /** To get the default font name.
    */
     static public String getDefaultFontName() {
     	return defaultFontName;
     }

 /*------------------------------------------------------------------------------------*/

   /** To set the default font name.
    */
     static public void setDefaultFontName( String fontName ) {
     	defaultFontName = fontName;
     }

 /*------------------------------------------------------------------------------------*/

   /** Constructor with our menu reference.
    * @param menu2D menu data
    * @param p position where the menu should appear.
    * @param priority drawable priority
    */
     public SimpleMenu2DDrawable( SimpleMenu2D menu2D ) {
    	super();
    	this.menu2D = menu2D;
        priority = MENU_PRIORITY;
        fontName=defaultFontName;
        r.x = 0;
        r.y = 0;
        recompute = true;
        size = 10;
        pNext = new Point(-1,-1);
     }

 /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/

  /** To initialize this drawable with the ImageLibrary. Don't call it yourself ! it's
   *  done automatically when you call addDrawable on the GraphicsDirector.
   *
   *  IF you need the ImageLib for some special inits just extend this method and don't
   *  forget to call a super.init(imageLib) !
   *
   *  @param imagelib ImageLibrary where you can take the images to display.
   */
    protected void init( ImageLibrary imageLib ) {
     	super.init(imageLib);
     	
     	setFont(fontName);  // init the font & size
        setSize(size);
    }

 /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/

  /** To refresh the menu's state
   */
    public void refreshState() {
        recompute = true;
    }

 /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/

  /** To animate the menu.
   */
    public void animateMenu() {
        timeStamp = System.currentTimeMillis(); // timestamp == now
    }

 /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/

  /** To set the parent menu rectangle.
   */
    public void setParentRectangle( Rectangle r ) {
    	parentRectangle = r;
    }

 /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/

  /** We return the index of the item which is at the y range.
   */
    public int getItemAt(int y){
        return menu2D.getFirstItemIndex()
            + ( y-r.y-DIST_BETWEEN_TWO_LINES/2-1 )/( (int)size+DIST_BETWEEN_TWO_LINES );

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