📄 drawable.java
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/*
* Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books.
* Copyright (C) 2001-2002 WOTLAS Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
package wotlas.libs.graphics2D;
import java.awt.Rectangle;
import java.awt.Graphics2D;
/** A Drawable is the mother class of objects that can be handled by the GraphicsDirector.
* It is just a rectangle with a paint method and a draw priority. The draw priority is
* the order that the GraphicsDirector will use to display Drawables. Low priority Drawables
* are displayed first.
*
* <p>A drawable can have antialiasing ( default is false ). The anti-aliasing is managed
* by the GraphicsDirector.</p>
*
* <p>Drawables are linked to an ImageLibrary when they are added to a GraphicsDirector.
* The ImageLibrary used is the same as the GraphicsDirector.</p>
*
* @author MasterBob, Aldiss
* @see wotlas.libs.graphics2D.GraphicsDirector
*/
public abstract class Drawable {
/*------------------------------------------------------------------------------------*/
/** Current rectangle of the Drawable. Its the zone where the Drawable object
* will display. It should be expressed in backgound cordinates ( i.e. the background
* drawable is usually the drawable with the lowest priority ).
*/
protected Rectangle r;
/** Old rectangle of previous tick.
*/
protected Rectangle rOld;
/** Draw priority.
*/
protected short priority;
/** Do we want to use anti-aliasing for this Drawable ?
*/
protected boolean useAntialiasing;
/** Our Image Library.
*/
protected ImageLibrary imageLib;
/*------------------------------------------------------------------------------------*/
/** Constructor. Beware ! When you extend this class, in your constructor when you call
* super() it will initialize every fields EXCEPT the imageLibrary parameter that will
* be set later when you add this drawable to a GraphicsDirector.
*/
protected Drawable() {
priority = -1;
r = new Rectangle();
rOld = r;
useAntialiasing=false;
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** To initialize this drawable with the ImageLibrary. Don't call it yourself ! it's
* done automatically when you call addDrawable on the GraphicsDirector.
*
* IF you need the ImageLib for some special inits just extend this method and don't
* forget to call a super.init(imageLib) !
*
* @param imagelib ImageLibrary where you can take the images to display.
*/
protected void init( ImageLibrary imageLib ) {
this.imageLib=imageLib;
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** Paint method called by the GraphicsDirector. The specified rectangle represents
* the displayed screen in background cordinates ( see GraphicsDirector ).
*
* @param gc graphics 2D use for display. Double buffering is handled by the
* GraphicsDirector as well as antialiasing (see useAntialiasing() method).
* @param screen rectangle of the graphicsDirector that is displayed on screen,
* expressed in background coordinates.
*/
abstract public void paint( Graphics2D gc, Rectangle screen );
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** Tick method called by the GraphicsDirector. This tick method has a returned value
* that indicates if the drawable is still living or must be deleted. Some Drawables
* always return "still living", it is then the task of the program that uses
* the GraphicsDirector to manage the destruction of drawables.
*
* @return true if the drawable is "live", false if it must be deleted.
*/
abstract public boolean tick();
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** To set if we want or not antialiasing for this drawable.
* @param useAntialiasing set to true to use antialiasing.
*/
public void useAntialiasing( boolean useAntialiasing ) {
this.useAntialiasing = useAntialiasing;
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** Do we want antialiasing for this drawable ?
* @return true if we want antialiasing.
*/
public boolean wantAntialiasing() {
return useAntialiasing;
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** To get the priority.
*
* @return priority
*/
public short getPriority() {
return priority;
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** To get the current rectangle. Warning: any modification on the returned object
* modifies the original.
*
* @return current rectangle
*/
public Rectangle getRectangle() {
return r;
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** To get the old rectangle. Warning: any modification on the returned object
* modifies the original.
*
* @return old rectangle
*/
public Rectangle getOldRectangle() {
return rOld;
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** To update the old rectangle with the current one.
*/
public void updateOldRectangle() {
rOld = new Rectangle( r );
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** To get the current x position of the drawable.
* @return current x
*/
public int getX() {
return r.x;
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** To get the current y position of the drawable.
* @return current y
*/
public int getY() {
return r.y;
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** To get the current width of the drawable.
* @return current width
*/
public int getWidth() {
return r.width;
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** To get the current height of the drawable.
* @return current height
*/
public int getHeight() {
return r.height;
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** Test if the given point is in the rectangle of this drawable.
* @return true if the point is in the rectangle.
*/
public boolean contains( int x, int y ) {
return r.contains( x, y );
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** To get the ImageLibrary.
* @return the ImageLibrary associated to this drawable.
*/
public ImageLibrary getImageLibrary() {
return imageLib;
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
}
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