📄 converter.java
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/*
* Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books.
* Copyright (C) 2001-2002 WOTLAS Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
package wotlas.libs.graphics2D.filter.color;
import wotlas.libs.graphics2D.filter.ColorType;
/** Tools to manipulate colors
*
* @author Petrus
*/
public class Converter {
/*------------------------------------------------------------------------------------*/
/** To get the blue component of a argb pixel.
* @param argb pixel of the DirectColorModel type.
* @return the blue component in the [0,255] range
*/
static public short getBlue( int argb ) {
return (short) (argb & 0xff);
}
/*------------------------------------------------------------------------------------*/
/** To get the green component of a argb pixel.
* @param argb pixel of the DirectColorModel type.
* @return the green component in the [0,255] range
*/
static public short getGreen( int argb ) {
return (short) ((argb & 0xff00) >> 8 );
}
/*------------------------------------------------------------------------------------*/
/** To get the red component of a argb pixel.
* @param argb pixel of the DirectColorModel type.
* @return the red component in the [0,255] range
*/
static public short getRed( int argb ) {
return (short) ((argb & 0xff0000) >> 16 );
}
/*------------------------------------------------------------------------------------*/
/** To get the alpha component of a argb pixel.
* @param argb pixel of the DirectColorModel type.
* @return the alpha component in the [0,255] range
*/
static public short getAlpha( int argb ) {
return (short) ((argb & 0xff000000) >> 24 );
}
/*------------------------------------------------------------------------------------*/
}
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