📄 netclient.java
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/*
* Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books.
* Copyright (C) 2001-2002 WOTLAS Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
package wotlas.libs.net;
import java.net.Socket;
import java.io.IOException;
import java.net.UnknownHostException;
import wotlas.libs.net.connection.AsynchronousNetConnection;
import wotlas.libs.net.message.ClientRegisterMessage;
import wotlas.libs.net.message.ClientRegisterMsgBehaviour;
import wotlas.utils.Debug;
import wotlas.utils.Tools;
/** A NetClient provides methods to initiate a connection with a server.
* The default NetConnection it provides is a AsynchronousNetConnection. This can be changed
* by overriding the getNewConnection().
*
* IMPORTANT: The NetClient object is only a tool that can be erased after its use.
* It is a fa鏰de for creating a single NetConnection object.
*
* @author Aldiss
* @see wotlas.libs.net.NetConnection
*/
public class NetClient implements NetErrorCodeList {
/*------------------------------------------------------------------------------------*/
/** Timeout for our server connection.
*/
private static final int CONNECTION_TIMEOUT = 10000;
/*------------------------------------------------------------------------------------*/
/** Latest error message generated during the NetConnection creation.
*/
private String errorMessage;
/** Latest error code generated during the NetConnection creation.
* see NetError interface to see system error codes.
*/
private short errorCode;
/** So we have to stop the connection process ( "cancel action" )
*/
private boolean stop;
/** Connection validated by server ?
*/
private boolean validConnection;
/** SessionContext to set.
*/
private Object sessionContext;
/** NetConnection created for this client
*/
private NetConnection connection;
/*------------------------------------------------------------------------------------*/
/** Constructor.
*/
public NetClient() {
stop = false;
validConnection = false;
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** Creates a connection object for the new connection.
* Override this method if you don't want to use the SynchronousNetConnection.
*
* @return a new SynchronousNetConnection associated to this socket.
* @exception IOException IO error.
*/
protected NetConnection getNewConnection( Socket socket )
throws IOException {
return new AsynchronousNetConnection( socket );
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** We try to build a connection with a server. On success we create a
* default NetConnection and returns it. If an error occurs, we return null
* and an error message is set ( use getCurrentErrorMessage() to get it ).<br>
*
* You have to give the name of the packages where we'll be able to find
* the NetMessageBehaviour classes to use for this connection.<br>
*
* If the connection is validated the context is immediately set and, if the
* given context object implements the NetConnectionListener, we adds it to the
* NetConnection's listener ( connection.addConnectionListener() )...
*
* @param serverName complete server name
* @param serverPort port to reach
* @param key key identifying this client on the server side.
* @param sessionContext an optional session context object (see NetConnection for more details).
* @param msgPackages a list of packages where we can find NetMsgBehaviour Classes.
* @return a NetConnection on success, null on failure.
*/
public NetConnection connectToServer( String serverName, int serverPort,
String key, Object sessionContext,
String msgPackages[] ) {
Socket socket;
errorMessage = null;
errorCode = ERR_NONE;
this.sessionContext = sessionContext;
// to load the eventually new packages of messages...
NetMessageFactory.getMessageFactory().addMessagePackages( msgPackages );
try{
// We try a connection with specified server.
try{
socket = new Socket( serverName, serverPort );
}
catch(UnknownHostException e){
errorCode = ERR_CONNECT_FAILED;
errorMessage = new String("Unknown Server - "+serverName+":"+serverPort);
return null;
}
if( stop() ) {
clean();
return null;
}
// We create a new connection and send our key.
// This client is the temporary context of the first
// incoming message sent by the server.
connection = getNewConnection( socket );
connection.setContext( (Object) this );
connection.queueMessage( new ClientRegisterMessage( key ) );
connection.sendAllMessages();
if( stop() ) {
clean();
return null;
}
// We wait for the answer... and process it when it's there.
// If something went wrong on the server the received message will
// set an error_message. Otherwise "error_message" will remain null.
if( connection.getNetReceiver().isSynchronous() ) {
// easier case: the synchronous NetReceiver
// yeah I know we don't use any timeout here...
// the waitForAMessage should be modified to
// support a timeout. Easy to say...
connection.waitForMessage();
connection.receiveAllMessages();
}
else {
// we cope with the asynchronous NetReceiver
synchronized( this ) {
connection.start();
try{
wait( CONNECTION_TIMEOUT );
} catch(InterruptedException ie){}
}
}
if(stop()) {
clean();
return null;
}
// Success ? let's see if there is an error message
// (see the messages in the wotlas.libs.net.message package)
if( !validConnection() ) {
if( errorCode==ERR_NONE ) {
errorCode = ERR_CONNECT_FAILED;
errorMessage = "Failed to reach server...";
}
Debug.signal(Debug.ERROR, this, "Connection Failed... code="
+errorCode+" msg="+errorMessage );
clean();
return null;
}
return connection;
}
catch(IOException e){
// Hum ! this server doesn't want to hear from us...
if(errorCode==ERR_NONE) {
errorCode = ERR_CONNECT_FAILED;
errorMessage = "Failed to reach server...";
}
Debug.signal(Debug.ERROR, this, "Connection Failed... code="
+errorCode+" msg="+errorMessage
+" exception="+e.getMessage() );
clean();
return null;
}
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** To get the latest error message generated during the NetConnection creation
*
* @return the error message.
*/
public String getErrorMessage() {
return errorMessage;
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** To get the latest error code generated during the NetConnection creation
*
* @return the error code.
*/
public short getErrorCode() {
return errorCode;
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** To set an error message for the NetConnection creation.
*
* @param errorMessage the new error message.
*/
public synchronized void setErrorMessage( String errorMessage) {
this.errorMessage = errorMessage;
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** To set an error code for the NetConnection creation.
*
* @param errorCode the new error code.
*/
public synchronized void setErrorCode( short errorCode ) {
this.errorCode = errorCode;
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** To stop the connection process...
*/
public synchronized void stopConnectionProcess() {
stop=true;
notify();
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** Do we have to stop the connection process ?
*
* @return true if we must stop;
*/
public synchronized boolean stop() {
return stop;
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** This method is for the ServerWelcomeMsgBehaviour only: it validates the
* connection with the server and sets the NetMessage Context.
*/
public synchronized void validateConnection() {
validConnection=true;
connection.setContext( sessionContext );
// NetConnectionListener
if(sessionContext instanceof NetConnectionListener)
connection.addConnectionListener( (NetConnectionListener) sessionContext );
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** Do we have a valid connection ?
*
* @return true if it's the case...
*/
public synchronized boolean validConnection() {
return validConnection;
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** To clean this NetClient
*/
private synchronized void clean(){
if(connection!=null)
connection.close();
connection=null;
sessionContext=null;
if(errorCode==ERR_NONE) {
errorMessage = new String("Connect operation canceled");
errorCode = ERR_CONNECT_CANCELED;
}
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
}
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