📄 netmessage.java
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/*
* Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books.
* Copyright (C) 2001-2002 WOTLAS Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
package wotlas.libs.net;
import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.IOException;
/**
* A NetMessage is a simple message that you give to your NetConnection ( which handles it
* to the NetSender) so it transmits it to a foreign ( i.e. NetReceiver ).
*
* To create a new message simply extends the NetMessage class : <pre>
*
* class PasswordMsg extends NetMessage {
* protected int mySecretID;
*
* public PasswordMsg() {
* super(); // mandatory call to NetMessage constructor
* }
*
* public PasswordMsg( int mySecretID ) {
* super();
* this.mySecretID = mySecretID;
* }
*
* void encode( DataOutputStream ostream ) throws IOException {
* ostream.writeInt( mySecretID );
* }
*
* void decode( DataInputStream istream ) throws IOException {
* mySecretID = istream.readInt();
* }
* }
* </pre><br>
*
* The empty constructor is mandatory. The 'mySecretID' fiels is protected
* for an easy access from the child classes.
*
* <p>Note that a NetMessage comes along with a NetMessageBehaviour
* which contains the associated code to execute on the remote side.</p>
*
* @author Aldiss
* @see wotlas.libs.net.NetConnection
* @see wotlas.libs.net.NetMessageBehaviour
* @see java.io.DataOutputStream
*/
public abstract class NetMessage {
/*------------------------------------------------------------------------------------*/
/** Message ClassName (fully qualified class name).
*/
private String messageClassName;
/*------------------------------------------------------------------------------------*/
/** Constructor. Just initializes the message's class name field.
*/
public NetMessage() {
// we search for the first non-NetMessageBehaviour
if( NetMessageBehaviour.class.isAssignableFrom( getClass() ) )
messageClassName = getClass().getSuperclass().getName();
else
messageClassName = getClass().getName(); // ok, we can get this class name
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** To get the message's class name.
* @return the message's class name.
*/
public String getMessageClassName() {
return messageClassName;
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** This is where you put your message data on the stream. You don't need
* to invoke this method yourself, it's done automatically.
*
* @param ostream data stream where to put your data (see java.io.DataOutputStream)
* @exception IOException if the stream has been closed or is corrupted.
*/
abstract public void encode( DataOutputStream ostream ) throws IOException;
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** This is where you retrieve your message data from the stream. You don't need
* to invoke this method yourself, it's done automatically.
*
* @param istream data stream where you retrieve your data (see java.io.DataInputStream)
* @exception IOException if the stream has been closed or is corrupted.
*/
abstract public void decode( DataInputStream istream ) throws IOException;
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
}
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