📄 netmessagebehaviour.java
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/*
* Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books.
* Copyright (C) 2001-2002 WOTLAS Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
package wotlas.libs.net;
/**
* A NetMessageBehaviour contains the code associated to a NetMessage.
*
* A MessageBehaviour must extend the class of its associated NetMessage
* and implement the NetMessageBehaviour interface.
*<br>
* Example: <pre>
*
* class PasswordMsgBehaviour extends PasswordMsg implements NetMessageBehaviour {
*
* public PasswordMsgBehaviour() {
* super();
* }
*
* public void doBehaviour( Object sessionContext ) {
* System.out.println("My secret ID: "+ mySecretID );
* }
* }
*</pre><br>
*
* The empty constructor is mandatory and must call the empty superclass constructor.
*
* IMPORTANT: any runtime exception occuring in a NetMessageBehaviour is caught by the
* NetReceiver and closes immediately the network connection.
*
* @author Aldiss
* @see wotlas.libs.net.NetMessage
*/
public interface NetMessageBehaviour {
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** Where you put the code associated to your NetMessage.
* The sessionContext object given as an argument is the sessionObject you give to the
* NetServer or NetClient when you start it (see their constructor).
*
* @param sessionContext an object giving specific access to other objects needed
* to process this message.
*/
public void doBehaviour( Object sessionContext );
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
}
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