📄 npcdefinition.java
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/* * Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books. * Copyright (C) 2001-2003 WOTLAS Team * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */package wotlas.libs.npc;import wotlas.common.universe.*;import wotlas.common.*;import wotlas.libs.persistence.*;import wotlas.libs.graphics2D.*;import wotlas.libs.graphics2D.drawable.*;import wotlas.utils.Debug;import wotlas.common.environment.*;import java.awt.image.BufferedImage;import java.awt.Rectangle;import java.awt.*;import java.io.File;import java.io.IOException;import java.util.*;/** Npc Definitions * * @author Diego */public abstract class NpcDefinition implements BackupReady { /** id used in Serialized interface. */ private static final long serialVersionUID = 556565L; /*------------------------------------------------------------------------------------*/ String name; /** Returns the speed of this npc * * @param playerLocation player current location * @return speed in pixel/s */ abstract public float getSpeed( WotlasLocation playerLocation ); /** return enviroment type : Actually are RogueLike or Wheel of Time * */ abstract public byte getEnvironment(); /** To get a Drawable for this character. This should not be used on the * server side. This drawable is only used in tilemaps and is still in beta. * it doesnt support animations actually, however it will support the * change of the image from the datasupplier, to let the users change their * images (polymorth, disguise and so on) * * @param player the player to chain the drawable to. If a XXXDataSupplier is needed * we sets it to this player object. * @return a Drawable for this character. */ abstract public Drawable getDrawableForTileMaps( Player player );}
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