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📄 aprogressmonitor.java

📁 Vyger offers a D & D and Rogue-like environment in a graphical online roleplay game.
💻 JAVA
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/*
 * Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books.
 * Copyright (C) 2001-2002 WOTLAS Team
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 */

package wotlas.libs.aswing;

import java.awt.*;
import java.awt.event.*;
import javax.swing.*;

/** Creates and manages a ProgressMonitor from a thread...
 *
 * @author Aldiss
 */

public class AProgressMonitor extends Thread {

  /*-------------------------------------------------------------------------------*/

   /** Progress Monitor
    */
     private AProgressDialog pMonitor;

   /** Value for the progress monitor, ranges from one to 100.
    */
     private int value;

   /** String message for the progress monitor...
    */
     private String note;

   /** Title.
    */
     private String title;

   /** Our timer for repaint...
    */
     private Timer timer;

   /** Our frame
    */
     private Frame frame;

   /** Quit ?
    */
     private boolean quit;

  /*-------------------------------------------------------------------------------*/

   /** Constructor with parent component and title.
    */
      public AProgressMonitor( Frame frame, String title ) {
      	 super();
      	 this.title = title;
      	 this.frame = frame;
         note="";
         quit=false;

      // We increase slightly the priority of this thread
         int priority = getPriority();
         
         if(priority<Thread.MAX_PRIORITY)
            setPriority(priority+1);

         start();
      }

  /*-------------------------------------------------------------------------------*/

   /** Action !
    */
      public synchronized void run() {
         pMonitor = new AProgressDialog( frame, title );

         do {
            pMonitor.setProgress( value );
            pMonitor.setNote( note );

            try{
                wait();
            }catch(Exception e ){}
         }while(!quit);

         pMonitor.hide();
      }

  /*-------------------------------------------------------------------------------*/

   /** Value for the progress monitor, ranges from one to 100.
    */
      public synchronized void setProgress( String note, int value ) {
          if( value<0 ) value = 0;
          if( value>100 ) value = 100;

          this.value = value;
          this.note = note;
          notify();
      }
        
  /*-------------------------------------------------------------------------------*/

   /** To close the progress monitor.
    */
      public synchronized void close() {
      	 quit=true;
      	 notify();
      }

  /*-------------------------------------------------------------------------------*/
}

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