📄 apasswordfield.java
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/*
* Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books.
* Copyright (C) 2001-2002 WOTLAS Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
package wotlas.libs.aswing;
import javax.swing.*;
import java.awt.*;
/** Antialiased JTextField : we use antialiasing to draw the text on a JTextField
*
* @author Petrus
*/
public class APasswordField extends JPasswordField
{
/*------------------------------------------------------------------------------------*/
/** Constructor without arguments.
*/
public APasswordField() {
super();
}
/*------------------------------------------------------------------------------------*/
/** Constructor with the specified text.
*/
public APasswordField( String text ) {
super( text );
}
/*------------------------------------------------------------------------------------*/
/** Constructor with the specified text and columns.
*/
public APasswordField( String text, int columns ) {
super( text, columns );
}
/*------------------------------------------------------------------------------------*/
/** Constructor with the specified number of columns.
*/
public APasswordField( int columns ) {
super( columns );
}
/*------------------------------------------------------------------------------------*/
/** Mutated Paint Method.
*/
public void paint( Graphics g ) {
Graphics2D g2D = (Graphics2D) g;
RenderingHints saveRenderHints = g2D.getRenderingHints(); // save
RenderingHints renderHints = new RenderingHints(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
renderHints.put(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY);
g2D.setRenderingHints( renderHints );
super.paint(g);
g2D.setRenderingHints( saveRenderHints ); // restore
}
/*------------------------------------------------------------------------------------*/
}
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