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📄 aprogressdialog.java

📁 Vyger offers a D & D and Rogue-like environment in a graphical online roleplay game.
💻 JAVA
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/*
 * Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books.
 * Copyright (C) 2001-2002 WOTLAS Team
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 */

package wotlas.libs.aswing;

import java.awt.*;
import java.awt.event.*;
import javax.swing.*;

import java.io.File;

/** A small utility to display a progress bar in a JDialog
 *
 * @author Aldiss
 */

public class AProgressDialog extends JDialog {

 /*------------------------------------------------------------------------------------*/

  /** Our label ...
   */
    protected ALabel label;

  /** Our progress bar.
   */
    protected JProgressBar progressBar;

 /*------------------------------------------------------------------------------------*/

   /** Constructor.
    * 
    * @param frame frame owner of this JDialog
    * @param message msg to display
    * @param modal if the dialog is modal or not
    */
     public AProgressDialog(Frame frame, String title ) {
         super(frame,title, false);

      // some inits
         getContentPane().setLayout( new BorderLayout() );
         getContentPane().setBackground(Color.white);
         
      // Top Label
         label = new ALabel("  ",SwingConstants.CENTER );
         getContentPane().add( label, BorderLayout.CENTER );
         label.setPreferredSize(new Dimension(300,30));
         label.setMinimumSize(new Dimension(300,30));

      // Progress Bar
         progressBar = new JProgressBar(0,100);
         progressBar.setValue(0);
         progressBar.setStringPainted(true);
         getContentPane().add( progressBar, BorderLayout.SOUTH );
         pack();

         Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();
         setLocation( (int) ((screenSize.getWidth() - getWidth()) / 2),
                   (int) ((screenSize.getHeight() - getHeight()) / 2) );
         show();
   }

 /*------------------------------------------------------------------------------------*/

   /** String message for the progress monitor...
    */
      public void setNote( String note ) {
               label.setText( note );
               AProgressDialog.this.repaint();
      }

  /*-------------------------------------------------------------------------------*/

   /** Value for the progress monitor, ranges from one to 100.
    */
      public void setProgress( final int value ) {
              progressBar.setValue(value);
              AProgressDialog.this.repaint();
      }

  /*-------------------------------------------------------------------------------*/

}

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