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📄 soundplayer.java

📁 Vyger offers a D & D and Rogue-like environment in a graphical online roleplay game.
💻 JAVA
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/*
 * Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books.
 * Copyright (C) 2001-2002 WOTLAS Team
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 */

package wotlas.libs.sound;

import java.util.Properties;


/** A Sound Player for reading short WAV, AU, etc. sound files.
 *  Any class implementing this interface must have a constructor with no arguments.
 *
 * @author Aldiss
 */

public interface SoundPlayer {

  /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
  
  /** To init the sound player. The resource locator can be used to get a stream on
   *  a sound file.
   * @param props properties for init.
   * @param resourceLocator to locate sound resources.
   */
    public void init( Properties props, SoundResourceLocator resourceLocator );

 /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/

  /** Closes this sound player.
   */
    public void close();

 /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/

  /** To play a sound.
   * @param soundName sound file name in the sound database.
   *        we'll search the file via the resourceLocator.
   */
    public void playSound( String soundName );

 /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
  
  /** To get the sound volume in [0, 100].
   * @return volume new volume in [0,100]
   */
    public short getSoundVolume();

 /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/

  /** To set the sound volume ( wave sounds ) in the [0,100] range.
   * @return volume new volume in [0,100]
   */
    public void setSoundVolume(short soundVolume);

 /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
  
  /** Tells if we want the player to play sounds or just ignore sounds 'play' requests.
   * @return true if we must ignore sound play requests
   */
    public boolean getNoSoundState();

 /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/

  /** To set/unset the "No Sound" option.
   * @param noSoundState true if requests to play sounds must be ignored, false to play sounds
   *        when asked to.
   */
    public void setNoSoundState( boolean noSoundState );

 /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/

  /** To get the name of this sound player.
   */
    public String getSoundPlayerName();
 
 /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/

}

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