📄 soundplayer.java
字号:
/*
* Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books.
* Copyright (C) 2001-2002 WOTLAS Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
package wotlas.libs.sound;
import java.util.Properties;
/** A Sound Player for reading short WAV, AU, etc. sound files.
* Any class implementing this interface must have a constructor with no arguments.
*
* @author Aldiss
*/
public interface SoundPlayer {
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** To init the sound player. The resource locator can be used to get a stream on
* a sound file.
* @param props properties for init.
* @param resourceLocator to locate sound resources.
*/
public void init( Properties props, SoundResourceLocator resourceLocator );
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** Closes this sound player.
*/
public void close();
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** To play a sound.
* @param soundName sound file name in the sound database.
* we'll search the file via the resourceLocator.
*/
public void playSound( String soundName );
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** To get the sound volume in [0, 100].
* @return volume new volume in [0,100]
*/
public short getSoundVolume();
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** To set the sound volume ( wave sounds ) in the [0,100] range.
* @return volume new volume in [0,100]
*/
public void setSoundVolume(short soundVolume);
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** Tells if we want the player to play sounds or just ignore sounds 'play' requests.
* @return true if we must ignore sound play requests
*/
public boolean getNoSoundState();
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** To set/unset the "No Sound" option.
* @param noSoundState true if requests to play sounds must be ignored, false to play sounds
* when asked to.
*/
public void setNoSoundState( boolean noSoundState );
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** To get the name of this sound player.
*/
public String getSoundPlayerName();
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -