📄 mapdata.java
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/*
* Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books.
* Copyright (C) 2001-2002 WOTLAS Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
package wotlas.client;
import java.util.Hashtable;
/** Interface of a map (WorldMap, TownMap or InteriorMap
*
* @author Petrus
* @see wotlas.client.WorldMapData
* @see wotlas.client.TownMapData
* @see wotlas.client.InteriorMapData
*/
public interface MapData {
/*------------------------------------------------------------------------------------*/
/** Connection timeout
*/
public static final int CONNECTION_TIMEOUT = 5000;
/** Set to true to show debug information
*/
public void showDebug(boolean value);
/*------------------------------------------------------------------------------------*/
/** To set isNotMovingToAnotherMap
*/
public void setIsNotMovingToAnotherMap(boolean value);
/*------------------------------------------------------------------------------------*/
/** To init the display<br>
* - load background and mask images<br>
* - init the AStar algorithm
* - init the Graphics Director
* - show the other images (shadows, buildings, towns...)
*/
public void initDisplay( PlayerImpl myPlayer, DataManager dataManager );
/*------------------------------------------------------------------------------------*/
/** To update the location<br>
* - test if player is intersecting a screenZone<br>
* - test if player is entering a new WotlasLocation<br>
* - change the current MapData
*
* @param myPlayer the master player
*/
public void locationUpdate(PlayerImpl myPlayer);
/*------------------------------------------------------------------------------------*/
}
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