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📄 jpreviewpanel.java

📁 Vyger offers a D & D and Rogue-like environment in a graphical online roleplay game.
💻 JAVA
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/*
 * Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books.
 * Copyright (C) 2001-2002 WOTLAS Team
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 */

package wotlas.client.screen;

import javax.swing.*;
import java.awt.*;
import java.awt.event.*;

/** JPanel to show a preview of the current room of the map
 *
 * @author Petrus
 */

public class JPreviewPanel extends JPanel implements MouseListener
{

 /*------------------------------------------------------------------------------------*/

  /** Consctructor.
   */
  public JPreviewPanel() {
    super();
    JLabel label1 = new JLabel("Preview panel...");
    add(label1);
  }

 /*------------------------------------------------------------------------------------*/

  /**
   * Invoked when the mouse button is clicked
   */
  public void mouseClicked(MouseEvent e) {}
  /**
   * Invoked when the mouse enters a component
   */
  public void mouseEntered(MouseEvent e) {}
  /**
   * Invoked when the mouse exits a component
   */
  public void mouseExited(MouseEvent e) {}
  /**
   * Invoked when a mouse button has been pressed on a component
   */
  public void mousePressed(MouseEvent e) {}
  /**
   * Invoked when a mouse button has been released on a component
   */
  public void mouseReleased(MouseEvent e) {}

 /*------------------------------------------------------------------------------------*/

}

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