📄 jgameconnectiondialog.java
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/*
* Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books.
* Copyright (C) 2001-2002 WOTLAS Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
package wotlas.client.screen;
import wotlas.libs.net.*;
import wotlas.utils.Debug;
import wotlas.utils.Tools;
import wotlas.client.gui.JConnectionDialog;
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
/** A small utility to connect to an account server using a JDialog.
* <pre>
* Example : here is the case of a player of login "masterBob" whose secret password is "hulo"
* and player IDs are : 1 (server part) and 22 (client part)
*
* NetConnection myNetConnection;
*
* JGameConnectionDialog jconnect = new JGameConnectionDialog( frame, "myServer", 26000
* "masterBob", "hulo", 1, 22, myDataManager );
* if( jconnect.hasSucceeded() )
* myNetConnection = jconnect.getConnection();
*
* </pre>
*
* @author Aldiss
* @see wotlas.libs.net.NetClient
*/
public class JGameConnectionDialog extends JConnectionDialog
{
/*------------------------------------------------------------------------------------*/
/** Constructor. Displays the JDialog and immediately tries to connect to the specified
* server. It displays eventual error messages in pop-ups.
* The detail of the parameters is the following :
*
* @param frame frame owner of this JDialog
* @param server server name (DNS or IP address)
* @param port server port
* @param serverID Id of the server we want to join
* @param login client login
* @param password client password
* @param localClientID ID given by the account server when the client created his player
* @param originalServerID ID given by the account server when the client created his player
* @param context context to set to messages ( see NetConnection ).
*/
public JGameConnectionDialog(Frame frame,String server,int port, int serverID, String login,
String password, int localClientID, int originalServerID,
Object context) {
super(frame, server, port, serverID, login+"-"+originalServerID+"-"
+localClientID+":"+password, context);
}
/*------------------------------------------------------------------------------------*/
/** To retrieve a list of the NetMessage packages to use with this server.
*/
protected String[] getPackages() {
//String list[] = null; // no packages for now
String list[] = {"wotlas.client.message.account",
"wotlas.client.message.description",
"wotlas.client.message.movement",
"wotlas.client.message.chat" };
return list;
}
/*------------------------------------------------------------------------------------*/
}
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