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📄 addscreenobjecttotilemapmsgbehaviour.java

📁 Vyger offers a D & D and Rogue-like environment in a graphical online roleplay game.
💻 JAVA
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/* * Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books. * Copyright (C) 2001-2003 WOTLAS Team * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. */package wotlas.client.message.description;import java.io.IOException;import java.util.*;import wotlas.utils.Debug;import wotlas.libs.net.NetMessageBehaviour;import wotlas.libs.sound.*;import wotlas.common.screenobject.*;import wotlas.common.message.description.*;import wotlas.common.universe.*;import wotlas.common.Player;import wotlas.client.*;/** * Associated behaviour to the AddScreenObjectToTileMapMessage... * * @author Aldiss, Diego */public class AddScreenObjectToTileMapMsgBehaviour extends AddScreenObjectToTileMapMessage implements NetMessageBehaviour{    /*------------------------------------------------------------------------------------*/    /** Constructor.    */    public AddScreenObjectToTileMapMsgBehaviour() {        super();    } /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/    /** Associated code to this Message...    *    * @param sessionContext an object giving specific access to other objects needed to process    *        this message.    */    public void doBehaviour( Object sessionContext ) {        if (DataManager.SHOW_DEBUG)            System.out.println("ADD ScreenObject TO TILEMAP MESSAGE itemKey: "+item.getPrimaryKey());        // The sessionContext is here a DataManager.        DataManager dataManager = (DataManager) sessionContext;        PlayerImpl myPlayer = dataManager.getMyPlayer();        // 1 - Control        if( !myPlayer.getLocation().isTileMap() ) {            Debug.signal( Debug.ERROR, this, "Master player is not on an TileMap" );            return;        }        WotlasLocation myLocation = myPlayer.getLocation();        TileMap myTileMap = myPlayer.getMyTileMap();        if( myLocation.getWorldMapID() != item.getLocation().getWorldMapID()        || myLocation.getTileMapID() != item.getLocation().getTileMapID() ){               Debug.signal( Debug.WARNING, this, "Received message with far location" );               return;        }        // Search in Current TileMap        if( myTileMap.getTileMapID() == item.getLocation().getTileMapID() ) {            Hashtable screenObjects = dataManager.getScreenObjects();                           synchronized( screenObjects ) {                if( !screenObjects.containsKey( item.getPrimaryKey() ) ) {                    screenObjects.put( item.getPrimaryKey(), item );                    if( item instanceof PlayerOnTheScreen ) {                   	// ((PlayerImpl)player).init();                        // la riga sopra, qui serve solo a fare questo :                        //  movementComposer.init( this );                        // va' sistemato.....                                                ;                    }                    else if( !(item instanceof ItemOnTheScreen) ) {                        // done then npc or player come into a map                        SoundLibrary.getSoundPlayer().playSound("human-steps.wav");                    }                    // ((PlayerImpl)player).initVisualProperties(dataManager.getGraphicsDirector());                    // la riga sopra falsequesto sotto:                    // gDirector.addDrawable(wotCharacter.getDrawable(this));                    item.init( dataManager.getGraphicsDirector() );                    // dataManager.getGraphicsDirector().addDrawable(item.getDrawable());               	}           }           return;  // success        }        // not found        Debug.signal( Debug.NOTICE, this, "Player's TileMap is not near master's" );    } /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/}

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