📄 addscreenobjecttotilemapmsgbehaviour.java
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/* * Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books. * Copyright (C) 2001-2003 WOTLAS Team * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */package wotlas.client.message.description;import java.io.IOException;import java.util.*;import wotlas.utils.Debug;import wotlas.libs.net.NetMessageBehaviour;import wotlas.libs.sound.*;import wotlas.common.screenobject.*;import wotlas.common.message.description.*;import wotlas.common.universe.*;import wotlas.common.Player;import wotlas.client.*;/** * Associated behaviour to the AddScreenObjectToTileMapMessage... * * @author Aldiss, Diego */public class AddScreenObjectToTileMapMsgBehaviour extends AddScreenObjectToTileMapMessage implements NetMessageBehaviour{ /*------------------------------------------------------------------------------------*/ /** Constructor. */ public AddScreenObjectToTileMapMsgBehaviour() { super(); } /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/ /** Associated code to this Message... * * @param sessionContext an object giving specific access to other objects needed to process * this message. */ public void doBehaviour( Object sessionContext ) { if (DataManager.SHOW_DEBUG) System.out.println("ADD ScreenObject TO TILEMAP MESSAGE itemKey: "+item.getPrimaryKey()); // The sessionContext is here a DataManager. DataManager dataManager = (DataManager) sessionContext; PlayerImpl myPlayer = dataManager.getMyPlayer(); // 1 - Control if( !myPlayer.getLocation().isTileMap() ) { Debug.signal( Debug.ERROR, this, "Master player is not on an TileMap" ); return; } WotlasLocation myLocation = myPlayer.getLocation(); TileMap myTileMap = myPlayer.getMyTileMap(); if( myLocation.getWorldMapID() != item.getLocation().getWorldMapID() || myLocation.getTileMapID() != item.getLocation().getTileMapID() ){ Debug.signal( Debug.WARNING, this, "Received message with far location" ); return; } // Search in Current TileMap if( myTileMap.getTileMapID() == item.getLocation().getTileMapID() ) { Hashtable screenObjects = dataManager.getScreenObjects(); synchronized( screenObjects ) { if( !screenObjects.containsKey( item.getPrimaryKey() ) ) { screenObjects.put( item.getPrimaryKey(), item ); if( item instanceof PlayerOnTheScreen ) { // ((PlayerImpl)player).init(); // la riga sopra, qui serve solo a fare questo : // movementComposer.init( this ); // va' sistemato..... ; } else if( !(item instanceof ItemOnTheScreen) ) { // done then npc or player come into a map SoundLibrary.getSoundPlayer().playSound("human-steps.wav"); } // ((PlayerImpl)player).initVisualProperties(dataManager.getGraphicsDirector()); // la riga sopra falsequesto sotto: // gDirector.addDrawable(wotCharacter.getDrawable(this)); item.init( dataManager.getGraphicsDirector() ); // dataManager.getGraphicsDirector().addDrawable(item.getDrawable()); } } return; // success } // not found Debug.signal( Debug.NOTICE, this, "Player's TileMap is not near master's" ); } /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/}
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